FOvrPageRequestLatentAction
(
LatentInfo
, OutExecs
, ErrorMsg
, RG
, RP
)
|
Signature
FOvrPageRequestLatentAction::FOvrPageRequestLatentAction(const FLatentActionInfo &LatentInfo, EOvrPageRequestOutputPins &OutExecs, FString &ErrorMsg, OvrPlatformRequestGenerator &&RG, OvrPlatformResponseProcessor &&RP) Parameters LatentInfo: const FLatentActionInfo &OutExecs: EOvrPageRequestOutputPins &ErrorMsg: FString &RG: OvrPlatformRequestGenerator &&RP: OvrPlatformResponseProcessor && |
bRequestSuccessful
: bool |
This variable indicates whether the request to the OVRP Subsystem was successful.
Signature
bool FOvrPageRequestLatentAction::bRequestSuccessful |
bResponseProcessed
: bool |
This variable indicates whether the response from the Oculus VR Platform (OVRP) Subsystem has been processed.
Signature
bool FOvrPageRequestLatentAction::bResponseProcessed |
bThenPinExecuted
: bool |
This variable indicates whether the "then" pin of the latent action has been executed.
Signature
bool FOvrPageRequestLatentAction::bThenPinExecuted |
ErrorMsg
: FString & |
This output pin is used to pass an error message back to the blueprint if the request to the OVRP Subsystem failed.
Signature
FString& FOvrPageRequestLatentAction::ErrorMsg |
OutExecs
: EOvrPageRequestOutputPins & |
The current page number. This output pin is used to pass an array of execution pins back to the blueprint. Each execution pin represents a page of data that was retrieved from the OVRP Subsystem.
Signature
EOvrPageRequestOutputPins& FOvrPageRequestLatentAction::OutExecs |
UpdateOperation
(
Response
)
|
It's responsible for updating the state of the latent action based on the current state of the request to the Oculus VR Platform (OVRP) Subsystem.
Signature
virtual void FOvrPageRequestLatentAction::UpdateOperation(FLatentResponse &Response) override Parameters Response: FLatentResponse &Returns void |