FOvrGroupPresenceLeaveIntent
()
|
This is the default constructor for the struct, which initializes the ::ovrGroupPresenceLeaveIntentHandle and TOvrMessageHandlePtr to their default values.
Signature
FOvrGroupPresenceLeaveIntent::FOvrGroupPresenceLeaveIntent() |
FOvrGroupPresenceLeaveIntent
(
OvrHandle
, MessageHandlePtr
)
|
Copying values from an OVR handle to the array, and the originating message to prevent the handle from being freed.
Signature
FOvrGroupPresenceLeaveIntent::FOvrGroupPresenceLeaveIntent(ovrGroupPresenceLeaveIntentHandle OvrHandle, TOvrMessageHandlePtr MessageHandlePtr) Parameters OvrHandle: ovrGroupPresenceLeaveIntentHandleMessageHandlePtr: TOvrMessageHandlePtr |
DestinationApiName
: FString |
field FOvrDestination::ApiName is the unique API Name that refers to an in-app destination.
Signature
FString FOvrGroupPresenceLeaveIntent::DestinationApiName |
LobbySessionId
: FString |
This is the match session that the current user wants to leave. A lobby session is a session ID that represents a closer group/squad/party of users. It is expected that all users with the same lobby session id can see or hear each other. Users with the same lobby session id in their group presence will show up in the roster and will show up as "Recently Played With" for future invites if they aren't already Oculus friends.
Signature
FString FOvrGroupPresenceLeaveIntent::LobbySessionId |
MatchSessionId
: FString |
This is the match session that the current user wants to leave. A match session represents all the users that are playing a specific instance of a map, game mode, round, etc. This can include users from multiple different lobbies that joined together and the users may or may not remain together after the match is over.
Signature
FString FOvrGroupPresenceLeaveIntent::MatchSessionId |
Clear
()
|
Setting all values to their defaults, effectively clearing the struct.
Signature
void FOvrGroupPresenceLeaveIntent::Clear() Returns void |
Update
(
OvrHandle
, MessageHandlePtr
)
|
Updating values from an OVR handle to the array, and the originating message to prevent the handle from being freed.
Signature
void FOvrGroupPresenceLeaveIntent::Update(ovrGroupPresenceLeaveIntentHandle OvrHandle, TOvrMessageHandlePtr MessageHandlePtr) Parameters OvrHandle: ovrGroupPresenceLeaveIntentHandleMessageHandlePtr: TOvrMessageHandlePtrReturns void |