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FOvrParty Struct

Parties allow users to start a voice chat with other members of the party. Party voice chats persist across apps in VR and users can continue to interact while navigating between apps. You can use UOvrRequestsBlueprintLibrary::Party_GetCurrent() to load the party the current user is in.

Fields

A unique identifier of this party.
An array of users who are invited to this party. These users are not a part of the party yet but have been invited.
The user who initialized this party. It's also the first user who joined the party. The leader can invite and kick other users.
An array that contains the users who are currently in this party. These users will remain in the party while navigating between apps. Each user in the party will get the update by UOvrPlatformSubsystem::OnPartyPartyUpdate() which is intended to update the user on various actions that are occurring in the party.

Member Functions

This is the default constructor for the struct, which initializes the ::ovrPartyHandle and TOvrMessageHandlePtr to their default values.
Copying values from an OVR handle to the array, and the originating message to prevent the handle from being freed.
Setting all values to their defaults, effectively clearing the struct.
Updating values from an OVR handle to the array, and the originating message to prevent the handle from being freed.
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