Value | No description available |
Bool | No description available |
X | = 0x1 |
Y | The X axis. |
Z | The Y axis. |
GRID | = 0x0 |
SIMPLEX | = 0x1 |
STAGGERED_ | = 0x2 |
RANDOM | = 0x3 |
LOCAL_ | No description available |
WORLD_ | The object will be spawned in the local space. |
SPHERICAL | The object will be spawned in the world space. |
ROOT | No description available |
SCENE_ | The object will be spawned in the root of the scene. |
ANCHOR_ | The object will be spawned as a child of the scene decorator. |
TARGET_ | The object will be spawned as a child of the anchor. |
TARGET_ | The object will be spawned as a child of the target. |
GLOBAL_ | = 1 << 0 |
RESERVED_ | The object will be spawned on a hit on the global mesh. |
PHYSICS_ | Not suppoerted yet, same as GLOBAL_MESH. |
CUSTOM_ | All physics layers defined will help determine the position. |
CUSTOM_ | Use a custom collider to determine the position. |
SCENE_ | use only gameobjects with custom tag, needs a collider |