Awake
()
|
Signature
virtual void Oculus.Interaction.Body.PoseDetection.BodyPoseDebugGizmos.Awake() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.Body.PoseDetection.BodyPoseDebugGizmos.Start() Returns void |
TryGetParentJointId
(
jointId
, parent
)
|
Signature
override bool Oculus.Interaction.Body.PoseDetection.BodyPoseDebugGizmos.TryGetParentJointId(int jointId, out int parent) Parameters jointId: intparent: out intReturns override bool |
TryGetWorldJointPose
(
jointId
, pose
)
|
Signature
override bool Oculus.Interaction.Body.PoseDetection.BodyPoseDebugGizmos.TryGetWorldJointPose(int jointId, out Pose pose) Parameters jointId: intpose: out PoseReturns override bool |
Update
()
|
Signature
virtual void Oculus.Interaction.Body.PoseDetection.BodyPoseDebugGizmos.Update() Returns void |
InjectAllBodyJointDebugGizmos
(
bodyPose
)
|
Signature
void Oculus.Interaction.Body.PoseDetection.BodyPoseDebugGizmos.InjectAllBodyJointDebugGizmos(IBodyPose bodyPose) Parameters bodyPose: IBodyPoseReturns void |
InjectBodyPose
(
bodyPose
)
|
Signature
void Oculus.Interaction.Body.PoseDetection.BodyPoseDebugGizmos.InjectBodyPose(IBodyPose bodyPose) Parameters bodyPose: IBodyPoseReturns void |