Radius
: float
[Get][Set] |
Signature
float Oculus.Interaction.Body.PoseDetection.BodyPoseComparerActiveStateDebugVisual.Radius |
Awake
()
|
Signature
virtual void Oculus.Interaction.Body.PoseDetection.BodyPoseComparerActiveStateDebugVisual.Awake() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.Body.PoseDetection.BodyPoseComparerActiveStateDebugVisual.Start() Returns void |
Update
()
|
Signature
virtual void Oculus.Interaction.Body.PoseDetection.BodyPoseComparerActiveStateDebugVisual.Update() Returns void |
InjectAllBodyPoseComparerActiveStateDebugVisual
(
bodyPoseComparer
, bodyPose
, root
)
|
Signature
void Oculus.Interaction.Body.PoseDetection.BodyPoseComparerActiveStateDebugVisual.InjectAllBodyPoseComparerActiveStateDebugVisual(BodyPoseComparerActiveState bodyPoseComparer, IBodyPose bodyPose, Transform root) Parameters Returns void |
InjectBodyPose
(
bodyPose
)
|
Signature
void Oculus.Interaction.Body.PoseDetection.BodyPoseComparerActiveStateDebugVisual.InjectBodyPose(IBodyPose bodyPose) Parameters bodyPose: IBodyPoseReturns void |
InjectBodyPoseComparer
(
bodyPoseComparer
)
|
Signature
void Oculus.Interaction.Body.PoseDetection.BodyPoseComparerActiveStateDebugVisual.InjectBodyPoseComparer(BodyPoseComparerActiveState bodyPoseComparer) Parameters bodyPoseComparer: BodyPoseComparerActiveStateReturns void |
InjectRootTransform
(
root
)
|
Signature
void Oculus.Interaction.Body.PoseDetection.BodyPoseComparerActiveStateDebugVisual.InjectRootTransform(Transform root) Parameters root: TransformReturns void |