_started
: bool |
Signature
bool Oculus.Interaction.Locomotion.TurningSetting._started |
ControllerTurn
: ReactiveValue< RotationStyle > |
Snap or Smooth rotation style for controller turning.
Signature
ReactiveValue<RotationStyle> Oculus.Interaction.Locomotion.TurningSetting.ControllerTurn |
RotationSmoothVelocity
: ReactiveValue< float > |
Maximum rotation velocity in degrees per second for smooth turns.
Signature
ReactiveValue<float> Oculus.Interaction.Locomotion.TurningSetting.RotationSmoothVelocity |
RotationSnapAngle
: ReactiveValue< float > |
Rotation angle in degrees for snap turns.
Signature
ReactiveValue<float> Oculus.Interaction.Locomotion.TurningSetting.RotationSnapAngle |
OnDisable
()
|
Signature
virtual void Oculus.Interaction.Locomotion.TurningSetting.OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void Oculus.Interaction.Locomotion.TurningSetting.OnEnable() Returns void |
Start
()
|
Signature
void Oculus.Interaction.Locomotion.TurningSetting.Start() Returns void |
InjectOptionalControllerTurners
(
controllerTurners
)
|
Signature
void Oculus.Interaction.Locomotion.TurningSetting.InjectOptionalControllerTurners(TurnerEventBroadcaster[] controllerTurners) Parameters controllerTurners: TurnerEventBroadcaster []Returns void |
InjectOptionalHandTurners
(
handTurners
)
|
Signature
void Oculus.Interaction.Locomotion.TurningSetting.InjectOptionalHandTurners(TurnerEventBroadcaster[] handTurners) Parameters handTurners: TurnerEventBroadcaster []Returns void |
InjectOptionalLocomotionTurners
(
locomotionTurners
)
|
Signature
void Oculus.Interaction.Locomotion.TurningSetting.InjectOptionalLocomotionTurners(TurnLocomotionBroadcaster[] locomotionTurners) Parameters locomotionTurners: TurnLocomotionBroadcaster []Returns void |
| Member | Value |
|---|---|
Snap | 0 |
Smooth | 1 |