_started
: bool |
Signature
bool Oculus.Interaction.Locomotion.MovementAimingSetting._started |
Aiming
: ReactiveValue< AimingStyle > |
Aiming direction based on head facing or hand orientation.
Signature
ReactiveValue<AimingStyle> Oculus.Interaction.Locomotion.MovementAimingSetting.Aiming |
OnDisable
()
|
Signature
virtual void Oculus.Interaction.Locomotion.MovementAimingSetting.OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void Oculus.Interaction.Locomotion.MovementAimingSetting.OnEnable() Returns void |
Start
()
|
Signature
void Oculus.Interaction.Locomotion.MovementAimingSetting.Start() Returns void |
InjectOptionalHandAimingComponents
(
handAimingComponents
)
|
Signature
void Oculus.Interaction.Locomotion.MovementAimingSetting.InjectOptionalHandAimingComponents(List< MonoBehaviour > handAimingComponents) Parameters handAimingComponents: List< MonoBehaviour >Returns void |
InjectOptionalHeadAimingComponents
(
headAimingComponents
)
|
Signature
void Oculus.Interaction.Locomotion.MovementAimingSetting.InjectOptionalHeadAimingComponents(List< MonoBehaviour > headAimingComponents) Parameters headAimingComponents: List< MonoBehaviour >Returns void |
| Member | Value |
|---|---|
Facing | 0 |
Hand | 1 |