API reference

MovementAimingSetting Class

Extends MonoBehaviour
Controls aiming style (head or hand) and enables/disables the corresponding aiming components.

Protected Fields

_started : bool
Signature
bool Oculus.Interaction.Locomotion.MovementAimingSetting._started

Fields

Aiming direction based on head facing or hand orientation.
Signature
ReactiveValue<AimingStyle> Oculus.Interaction.Locomotion.MovementAimingSetting.Aiming

Protected Methods

OnDisable ()
Signature
virtual void Oculus.Interaction.Locomotion.MovementAimingSetting.OnDisable()
Returns
void
OnEnable ()
Signature
virtual void Oculus.Interaction.Locomotion.MovementAimingSetting.OnEnable()
Returns
void
Start ()
Signature
void Oculus.Interaction.Locomotion.MovementAimingSetting.Start()
Returns
void

Methods

InjectOptionalHandAimingComponents ( handAimingComponents )
Signature
void Oculus.Interaction.Locomotion.MovementAimingSetting.InjectOptionalHandAimingComponents(List< MonoBehaviour > handAimingComponents)
Parameters
handAimingComponents: List< MonoBehaviour >
Returns
void
InjectOptionalHeadAimingComponents ( headAimingComponents )
Signature
void Oculus.Interaction.Locomotion.MovementAimingSetting.InjectOptionalHeadAimingComponents(List< MonoBehaviour > headAimingComponents)
Parameters
headAimingComponents: List< MonoBehaviour >
Returns
void

Inner Enum

AimingStyle Enum

Aiming direction source for locomotion.

Enumeration Constants

MemberValue
Facing
0
Hand
1