_started
: bool |
Signature
bool Oculus.Interaction.Locomotion.StandingSetting._started |
Standing
: ReactiveValue< StandingMode > |
Whether the player is standing or seated.
Signature
ReactiveValue<StandingMode> Oculus.Interaction.Locomotion.StandingSetting.Standing |
SeatedHeightOffset
: float
[Get][Set] |
Height offset in meters applied when the user is seated.
Signature
float Oculus.Interaction.Locomotion.StandingSetting.SeatedHeightOffset |
OnDisable
()
|
Signature
virtual void Oculus.Interaction.Locomotion.StandingSetting.OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void Oculus.Interaction.Locomotion.StandingSetting.OnEnable() Returns void |
Start
()
|
Signature
void Oculus.Interaction.Locomotion.StandingSetting.Start() Returns void |
InjectOptionalLocomotor
(
locomotor
)
|
Signature
void Oculus.Interaction.Locomotion.StandingSetting.InjectOptionalLocomotor(FirstPersonLocomotor locomotor) Parameters locomotor: FirstPersonLocomotorReturns void |
| Member | Value |
|---|---|
Standing | 0 |
Seating | 1 |