API reference

MRPassThroughMaterialChanger Class

Extends MonoBehaviour
When MR Passthrough is toggled to true this will change the current object material to a transparent one to fit the aesthetic of Passthrough

Protected Fields

_started : bool
Signature
bool Oculus.Interaction.Samples.MRPassThroughMaterialChanger._started

Protected Methods

Reset ()
Signature
virtual void Oculus.Interaction.Samples.MRPassThroughMaterialChanger.Reset()
Returns
void
Start ()
Signature
virtual void Oculus.Interaction.Samples.MRPassThroughMaterialChanger.Start()
Returns
void

Methods

InjectAllChanger ( passthroughMaterial , render , material )
Signature
void Oculus.Interaction.Samples.MRPassThroughMaterialChanger.InjectAllChanger(Material passthroughMaterial, Renderer render, Material material)
Parameters
passthroughMaterial: Material
render: Renderer
material: Material
Returns
void
InjectMaterial ( material )
Signature
void Oculus.Interaction.Samples.MRPassThroughMaterialChanger.InjectMaterial(Material material)
Parameters
material: Material
Returns
void
InjectPassthroughMaterial ( passthroughMaterial )
Signature
void Oculus.Interaction.Samples.MRPassThroughMaterialChanger.InjectPassthroughMaterial(Material passthroughMaterial)
Parameters
passthroughMaterial: Material
Returns
void
InjectRenderer ( render )
Signature
void Oculus.Interaction.Samples.MRPassThroughMaterialChanger.InjectRenderer(Renderer render)
Parameters
render: Renderer
Returns
void