API reference

ISDKSceneMenuManager Class

Extends MonoBehaviour
The ISDK Scene Manager handles the enabling and disabling of the ISDK Menu panel and plays audio for each action.

Protected Fields

_started : bool
Signature
bool Oculus.Interaction.Samples.ISDKSceneMenuManager._started

Protected Methods

Start ()
Signature
virtual void Oculus.Interaction.Samples.ISDKSceneMenuManager.Start()
Returns
void

Methods

InjectAllMenuItems ( parent , show , hide , spawnpoint )
Signature
void Oculus.Interaction.Samples.ISDKSceneMenuManager.InjectAllMenuItems(GameObject parent, AudioSource show, AudioSource hide, GameObject spawnpoint)
Parameters
parent: GameObject
show: AudioSource
hide: AudioSource
spawnpoint: GameObject
Returns
void
InjectHideAudio ( hide )
Signature
void Oculus.Interaction.Samples.ISDKSceneMenuManager.InjectHideAudio(AudioSource hide)
Parameters
hide: AudioSource
Returns
void
InjectMenuParent ( parent )
Signature
void Oculus.Interaction.Samples.ISDKSceneMenuManager.InjectMenuParent(GameObject parent)
Parameters
parent: GameObject
Returns
void
InjectShowAudio ( show )
Signature
void Oculus.Interaction.Samples.ISDKSceneMenuManager.InjectShowAudio(AudioSource show)
Parameters
show: AudioSource
Returns
void
InjectSpawnPoint ( spawnpoint )
Signature
void Oculus.Interaction.Samples.ISDKSceneMenuManager.InjectSpawnPoint(GameObject spawnpoint)
Parameters
spawnpoint: GameObject
Returns
void
ToggleMenu ()
Show/hide the menu.
Signature
void Oculus.Interaction.Samples.ISDKSceneMenuManager.ToggleMenu()
Returns
void