Essentials

Get started with Meta VR Glasses

Updated: Sep 18, 2026
Meta VR Glasses are a pair of lightweight glasses tethered to a compute puck. The glasses have built-in eye tracking, and eyes and hands are the primary input.
If you already build for Meta Quest, building for Meta VR Glasses will be familiar since they run on the same operating system and use the same SDKs. However, they introduce a different input model and form factor. See Bring your app to Meta VR Glasses to learn how to get your Quest app ready for Meta VR Glasses.
A person wearing Meta VR Glasses indoors

Design for eyes and hands

Meta VR Glasses are controllerless by default so you’ll want to design your app’s input model around eyes and hands. If you are optimizing an app originally built for Meta Quest controllers for Meta VR Glasses, those interactions should map to eyes and hands.
Note: Some Meta VR Glasses users will have controllers. Meta VR Glasses are compatible with controllers, which are available for purchase separately. If your app requires controllers, Meta VR Glasses users with paired controllers will be able to discover, purchase, and use your app.
Input splits into two parts: targeting, which picks out what you are pointing at, and selection, which acts on it. On Meta VR Glasses, gaze is the primary targeting method, and a hand pinch gesture is the primary selection method.
For design guidance, samples, and technical resources, see Get started with hands and eyes.

Get started building

Before you build, you need:
  • A developer account.
  • Developer mode enabled and your device connected, if you are testing on hardware. You can test on Meta Quest 3 or 3S prior to Meta VR Glasses availability.
Your development path determines the language, engine, and tools you work in. See Choose your development path to compare the available options.
For build-path-specific guidance, see:

Build with AI

AI tools work with every development path.
Install Meta VR CLI (metavr) to get started. It works with AI coding agents, including Muse Code.
Getting started building for VR with AI? You can describe the app you want and let metavr pick which development path works best, then scaffold the project for you with the new-project-creation skill.
Optimizing an existing app for Meta VR Glasses? Try asking metavr how to get your app ready for eyes and hands interactions on Meta VR Glasses.
For a summary of the available AI tooling, see AI tooling overview.

Test with simulators

Before you have a Meta VR Glasses device to test with, you can use Meta’s simulator tools to run and test your app on your computer.
Depending on your development path you’ll use different simulator tooling. See Test your app to learn more.

Publish your app

Publishing follows the standard Meta Horizon Store flow:
  1. Meet the technical requirements in the Virtual Reality Check (VRC) guidelines.
  2. Complete the Data Use Checkup.
  3. Submit your app for review.
  4. Launch your app.
Meta VR Glasses and Meta Quest differ in form factor and input, so one build might not suit both. Use Binary Device Targeting to match builds to specific devices.

What’s next

  • Compare devices: See how Meta VR Glasses and Meta Quest differ across form factor, input, display, and tracking.
  • Learn to design for VR: Learn how input works when people use their gaze and hands instead of controllers.
  • Start the VR quick start: Compare the available build paths and pick the one that fits your app.