Essentials

Quick start guide

Updated: Jun 10, 2026
This guide walks you through the platform, helps you choose a development path, and shows you what it takes to build and deploy an app on Meta Quest. You can also use AI-powered tools to accelerate every step — from searching docs to debugging your device.

What is Horizon OS

Horizon OS is Meta’s operating system for Quest headsets. It’s built on the Android Open Source Project (AOSP), which means Android apps can run on it natively. It also supports fully immersive VR and mixed reality apps through game engines, native C/C++ via OpenXR, web-based experiences via WebXR, and Kotlin-first spatial apps via Meta Spatial SDK.
FeatureStandard AndroidHorizon OS
Display
Flat screen
Stereoscopic VR / passthrough MR
Input
Touch screen
Controllers, hand tracking, gaze, voice
App rendering
2D window
2D panel in 3D space, or fully immersive
App distribution
Google Play
Meta Horizon Store
Apps render as flat panels floating in space by default. Mobile gestures (tap, swipe, scroll) automatically map to controller and hand input. You can optionally go deeper with immersive 3D environments, spatial audio, passthrough cameras, and mixed reality features. Learn more about platform capabilities on the Horizon OS page.
Google Mobile Services (Firebase, Google Auth, Google Play Billing) are not available on Horizon OS. You'll need alternatives for these dependencies.

The hardware

Meta Quest headsets are standalone, wireless VR/MR devices — no PC required. All models run Horizon OS and share the same developer ecosystem. Quest 3 and Quest 3S are the current-generation headsets. For detailed specs, see Compare devices.
What developers should know:
  • Memory budget — Proportional Set Size (PSS) kill limits are 4.4 GiB (Quest 2, Quest Pro) and 5.75 GiB (Quest 3, Quest 3S). Target well below these limits. See Memory / RAM
  • GPU — Mobile GPU. Think “high-end phone” not “desktop.” Optimization matters
  • Refresh rates — 72 Hz, 90 Hz, or 120 Hz depending on device and app settings. Dropping frames causes discomfort
  • Controllers — Touch Plus controllers ship with Quest 3/3S. All headsets support controller-free hand tracking
  • AV1 decode — Quest 3/3S only. Fall back to HEVC for Quest 2

Set up your developer environment

Before you can install your own apps on a Quest headset, you need to set up a developer account and enable developer mode. This unlocks the ability to sideload apps — installing them directly from your computer instead of downloading from the Meta Horizon Store.

1. Create a developer account

Register at developers.meta.com/horizon/sign-up. This gives you access to the developer dashboard, documentation, and the ability to submit apps.

2. Install the Meta Horizon mobile app

Download the Meta Horizon app (iOS or Android) and pair your Quest headset through the app.

3. Enable developer mode

Developer mode lets your headset accept apps installed from your computer, not just the Store. In the mobile app, go to Devices > your headset > Developer Mode > ON.
Developer mode requires a Meta developer account. Complete step 1 first.

4. Connect your headset

You need a USB-C data cable to communicate between your computer and headset. The cable included in the Quest box is charge-only and won’t work for development.

Developer tools

Meta Quest Developer Hub (MQDH) is the recommended tool for all developers. It handles device management, app deployment, log viewing, screen casting, and performance analysis — all from a desktop app. It also includes AI-powered tools that connect to your code editor. See AI tooling.
You can also iterate without a physical headset using simulators like Meta XR Simulator (Unity, Unreal, Native) or the Spatial Simulator (Android, Spatial SDK) in Android Studio. Test on-device before shipping — simulators don’t support all spatial features.

Choose your development path

Which path you pick depends on your existing skills, whether you’re porting or building new, and how immersive you want to go.
Bring your Android or iOS app to Quest. Your app runs as a 2D panel floating in the user’s space. Mobile gestures automatically map to controller and hand input.
  • Android app — Ship your existing APK with minimal changes. Target the Horizon Store just like Google Play. Get started
  • Add spatial features — Use Meta Spatial SDK to add 3D panels, spatial anchors, and environment blending to your Android app. Get started

Minimum system requirements

PathOSIDE / toolMin specs
Android / Spatial SDK
Windows / macOS / Linux
Android Studio Narwhal (2025.1.1)+
8 GB RAM
Unity
Windows / macOS
Unity 2022.3 LTS+
16 GB RAM, dedicated GPU
Unreal
Windows
Unreal Engine 5.3+ (Meta fork recommended)
32 GB RAM, NVIDIA GPU
Web
Any
Any code editor + Chrome
Minimal
Native
Windows
Visual Studio 2022 + CMake
16 GB RAM
Once you've chosen your path, head to the Develop section for complete documentation, API references, and tutorials for your build path.

Deploy your first app

No matter which path you choose, deploying to a Quest follows the same pattern:
  1. Build your APK from Android Studio, Unity, Unreal, or CLI
  2. Connect your headset via USB-C data cable
  3. Put on the headset and accept the “Allow USB Debugging” prompt
  4. Deploy:
    adb install path/to/your.apk
    
  5. Find your app in the headset: Library > Unknown Sources
First deploy? The headset will prompt you to allow USB debugging. You must accept this in the headset, not on your PC. If adb devices doesn't show your headset, check your cable, drivers, and that USB debugging was accepted.
Build with Store submission in mind from Day 1. Your app must pass Virtual Reality Checks (VRCs) before it can be published to the Meta Horizon Store. Review the common VRC failures and best practices early to avoid rework later.

After your first build

Once your app is running on the headset, you’re ready to start working toward publishing. Here’s what comes next:
  1. Test across devices — Verify your app runs on Quest 3, Quest 3S, and any older headsets you want to support
  2. Meet the technical requirements — Review the Virtual Reality Checks (VRCs) — the minimum requirements every app must pass before it can be published
  3. Complete the Data Use Checkup — Declare how your app uses data. Required before submission. See Data Use Checkup
  4. Set up your organization — Verify your developer organization in the Developer Dashboard
  5. Submit for review — Upload your build, fill out your store listing (description, screenshots, trailer), and submit. The review team checks your app against VRCs and content guidelines
  6. Launch — Once approved, choose your pricing model (paid, free-to-play, subscription, or Try Before You Buy) and publish
The review process typically takes several business days. Use release channels to beta test with real users while you wait.
Design for VR
Read the Human Interface Guidelines before writing your first line of code. Comfort, spatial UI, and accessibility matter.
Horizon OS
Understand platform capabilities: input, passthrough, spatial audio, scene understanding, and performance management.
Publish to the Store
Meet the Virtual Reality Check (VRC) requirements, complete the Data Use Checkup, and submit your app for review.