MorphTargetCurves
: TMap< FName, float > |
Signature
TMap<FName, float> FOculusXRMorphTargetsController::MorphTargetCurves |
ApplyMorphTargets
(
TargetMeshComponent
)
|
Signature
void FOculusXRMorphTargetsController::ApplyMorphTargets(USkinnedMeshComponent *TargetMeshComponent) Parameters TargetMeshComponent: USkinnedMeshComponent *Returns void |
ClearMorphTargets
()
|
Signature
void FOculusXRMorphTargetsController::ClearMorphTargets() Returns void |
GetMorphTarget
(
MorphTargetName
)
|
Signature
float FOculusXRMorphTargetsController::GetMorphTarget(FName MorphTargetName) const Parameters MorphTargetName: FNameReturns float |
ResetMorphTargetCurves
(
TargetMeshComponent
)
|
Signature
void FOculusXRMorphTargetsController::ResetMorphTargetCurves(USkinnedMeshComponent *TargetMeshComponent) Parameters TargetMeshComponent: USkinnedMeshComponent *Returns void |
SetMorphTarget
(
MorphTargetName
, Value
)
|
Signature
void FOculusXRMorphTargetsController::SetMorphTarget(FName MorphTargetName, float Value) Parameters MorphTargetName: FNameValue: floatReturns void |