FLutTextureData
()
|
Signature
FLutTextureData::FLutTextureData() |
FLutTextureData
(
InData
, InResolution
)
|
Signature
FLutTextureData::FLutTextureData(const TArray< uint8 > &InData, uint32 InResolution) Parameters InData: const TArray< uint8 > &InResolution: uint32 |
Data
: TArray< uint8 > |
Signature
TArray<uint8> FLutTextureData::Data |
Resolution
: uint32 |
Signature
uint32 FLutTextureData::Resolution |