HasNegativeScale
: bool
[Get] |
Signature
bool Oculus.Interaction.Body.SkeletonDebugGizmos.HasNegativeScale |
BoneColor
: Color
[Get][Set] |
Signature
Color Oculus.Interaction.Body.SkeletonDebugGizmos.BoneColor |
JointColor
: Color
[Get][Set] |
Signature
Color Oculus.Interaction.Body.SkeletonDebugGizmos.JointColor |
Radius
: float
[Get][Set] |
Signature
float Oculus.Interaction.Body.SkeletonDebugGizmos.Radius |
Visibility
: VisibilityFlags
[Get][Set] |
Signature
VisibilityFlags Oculus.Interaction.Body.SkeletonDebugGizmos.Visibility |
Draw
(
joint
, visibility
)
|
Signature
void Oculus.Interaction.Body.SkeletonDebugGizmos.Draw(BodyJointId joint, VisibilityFlags visibility) Parameters joint: BodyJointIdvisibility: VisibilityFlagsReturns void |
TryGetParentJointId
(
jointId
, parent
)
|
Signature
abstract bool Oculus.Interaction.Body.SkeletonDebugGizmos.TryGetParentJointId(BodyJointId jointId, out BodyJointId parent) Parameters jointId: BodyJointIdparent: out BodyJointIdReturns abstract bool |
TryGetWorldJointPose
(
jointId
, pose
)
|
Signature
abstract bool Oculus.Interaction.Body.SkeletonDebugGizmos.TryGetWorldJointPose(BodyJointId jointId, out Pose pose) Parameters jointId: BodyJointIdpose: out PoseReturns abstract bool |
| Member | Value |
|---|---|
Joints | 1 << 0 |
Axes | 1 << 1 |
Bones | 1 << 2 |