class IsdkSceneObjectPool(scene: Scene, meshFactory: () -> SceneMesh, namePrefix: String)
| Name | Summary |
|---|---|
IsdkSceneObjectPool |
| Name | Summary |
|---|---|
borrow | fun borrow(): SceneObject |
destroy | fun destroy() |
getBorrowedCount | fun getBorrowedCount(): Int |
reset | fun reset() |