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API reference
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SceneEquirectLayer

SceneEquirectLayer

class SceneEquirectLayer(scene: Scene, swapChain: SceneSwapchain, radius: Float, centralHorizontalAngle: Float, upperVerticalAngle: Float, lowerVerticalAngle: Float, pivotX: Float, pivotY: Float, stereoMode: StereoMode, sceneObject: SceneObject) : SceneLayer

Constructors

NameSummary
SceneEquirectLayer
constructor(scene: Scene, swapChain: SceneSwapchain, radius: Float, centralHorizontalAngle: Float, upperVerticalAngle: Float, lowerVerticalAngle: Float, pivotX: Float, pivotY: Float, stereoMode: StereoMode, sceneObject: SceneObject)

Functions

NameSummary
destroy
fun destroy()
setAlphaBlend
fun setAlphaBlend(layerAlphaBlend: LayerAlphaBlend)
setClip
fun setClip(minUV: Vector2, maxUV: Vector2, minRightUV: Vector2 = minUV, maxRightUV: Vector2 = maxUV)
setColorScaleBias
fun setColorScaleBias(scale: Vector4, bias: Vector4)
setScale
fun setScale(scale: Vector3)
setSecure
fun setSecure(secure: Boolean)
fun setZIndex(zIndex: Int)
updateLayer
fun updateLayer(radius: Float, centralHorizontalAngle: Float, upperVerticalAngle: Float, lowerVerticalAngle: Float, pivotX: Float, pivotY: Float, stereoMode: Int)
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