class HandMicrogestureLocomotionSystem(val pivotDegrees: Float = 45.0f, val stepDistanceMeters: Float = 0.5f) : SystemBase
HandMicrogestureLocomotionSystem
(
pivotDegrees
, stepDistanceMeters
)
|
Signature
constructor(pivotDegrees: Float = 45.0f, stepDistanceMeters: Float = 0.5f) Parameters pivotDegrees: Float
Degrees applied for each snap-turn. Defaults to 45.
stepDistanceMeters: Float
Distance moved for each forward or back swipe. Defaults to 0.5.
|
executeCount
: Long
[Get] |
The number of times this system's SystemBase.execute method has been called by the system manager. Incremented automatically before each execution cycle. Useful for performance monitoring.
@Volatile guarantees atomic 64-bit reads + happens-before semantics so the introspection reader (which runs on the dump caller's thread) observes a consistent value. Only SystemBase.incrementExecuteCount writes this field, so the non-atomic read-modify-write is safe.
Signature
var executeCount: Long |
pivotDegrees
: Float
[Get] |
Degrees applied for each snap-turn. Defaults to 45.
Signature
val pivotDegrees: Float = 45.0f |
stepDistanceMeters
: Float
[Get] |
Distance moved for each forward or back swipe. Defaults to 0.5.
Signature
val stepDistanceMeters: Float = 0.5f |
systemManager
: SystemManager
[Get][Set] |
The SystemManager that this system is registered with. Provides access to other systems and the scene. Initialized during system registration.
Signature
lateinit var systemManager: SystemManager |
areHandsInUse
()
|
Returns true while a hand is actively driving microgesture locomotion.
Signature
fun areHandsInUse(): Boolean Returns Boolean |
associateSystemManager
(
systemManager
)
|
Associates this system with a SystemManager. Called during registration. Throws RuntimeException if the system is already associated — each system instance can only belong to one manager.
Signature
fun associateSystemManager(systemManager: SystemManager) Parameters |
delete
(
entity
)
|
Called when an entity is removed from the scene. Override to clean up any per-entity state this system maintains, such as cached components, tracking maps, or native resource handles.
Signature
open fun delete(entity: Entity) Parameters entity: Entity |
destroy
()
|
Called during system shutdown to release all resources held by this system. Override to dispose of native handles, close streams, and clear any global state accumulated during the session. Subclasses must call super.destroy() so the framework can clean up auto-registered introspection nodes.
Signature
open fun destroy() |
enableHandLocomotion
(
enabled
)
|
Enables or disables hand microgesture locomotion at runtime.
Signature
fun enableHandLocomotion(enabled: Boolean) Parameters enabled: Boolean |
execute
()
|
Called each frame by the SystemManager to perform this system's per-tick logic. Override to query entities with relevant components and apply updates.
Signature
open override fun execute() |
getDependencies
()
|
Returns the execution ordering dependencies for this system. Override to declare which other systems must run before or after this one using SystemDependencies.
Signature
open fun getDependencies(): SystemDependencies? Returns SystemDependencies?
The dependency configuration, or null if this system has no ordering constraints.
|
getScene
()
|