// Attach to a panel entity for automatic ambient light
Entity.create(listOf(
Panel(...),
Transform(Pose(Vector3(0f, 1f, -2f))),
ProjectionLight(
intensity = 1.5f,
range = 5.0f,
smoothingSpeed = 0.15f,
)
))
class ProjectionLight constructor(sourcePanel: Entity = Entity.nullEntity(), lightType: LightType = LightType.POINT, intensity: Float = 1.0f, range: Float = 5.0f, smoothingSpeed: Float = 0.15f, jitterEnabled: Boolean = true, sampleMipLevel: Int = -1, enabled: Boolean = true, useGpuSampling: Boolean = false) : ComponentBase
ProjectionLight
(
sourcePanel
, lightType
, intensity
, range
, smoothingSpeed
, jitterEnabled
, sampleMipLevel
, enabled
, useGpuSampling
)
|
Signature
constructor(sourcePanel: Entity = Entity.nullEntity(), lightType: LightType = LightType.POINT, intensity: Float = 1.0f, range: Float = 5.0f, smoothingSpeed: Float = 0.15f, jitterEnabled: Boolean = true, sampleMipLevel: Int = -1, enabled: Boolean = true, useGpuSampling: Boolean = false) Parameters intensity: Float
Light intensity multiplier
range: Float
Attenuation range in world units
smoothingSpeed: Float
Exponential decay speed (0.0=frozen, 1.0=instant). Default 0.15
jitterEnabled: Boolean
Whether to jitter sample position across frames
sampleMipLevel: Int
Which mip level to sample from (-1 = auto-select highest)
enabled: Boolean
Whether the projection light is active
useGpuSampling: BooleanReturns ProjectionLight |
cachable
: BuildConfig.COMPONENTCACHE_LEVEL >= 2
[Get][Set] |
Signature
open override var cachable: BuildConfig.COMPONENTCACHE_LEVEL >= 2 |
enabled
: Boolean
[Get][Set] |
Whether the projection light is active
Signature
var enabled: Boolean |
entID
: Long
[Get][Set] |
Signature
var entID: Long |
intensity
: Float
[Get][Set] |
Light intensity multiplier
Signature
var intensity: Float |
jitterEnabled
: Boolean
[Get][Set] |
Whether to jitter sample position across frames
Signature
var jitterEnabled: Boolean |
lightType
: LightType
[Get][Set] |
Type of light to create
Signature
var lightType: LightType |
range
: Float
[Get][Set] |
Attenuation range in world units
Signature
var range: Float |
recycled
: Boolean
[Get][Set] |
Signature
var recycled: Boolean |
sampleMipLevel
: Int
[Get][Set] |
Mip level to sample (-1 = auto highest)
Signature
var sampleMipLevel: Int |
smoothingSpeed
: Float
[Get][Set] |
Exponential decay speed for color smoothing
Signature
var smoothingSpeed: Float |
sourcePanel
: Entity
[Get][Set] |
Entity with Panel to sample. Defaults to self (Entity.nullEntity())
Signature
var sourcePanel: Entity |
timeStamp
: Long
[Get][Set] |
Signature
var timeStamp: Long |
useGpuSampling
: Boolean
[Get][Set] |
When true, passes the panel texture directly to the lighting shader for GPU-side color extraction via mipmap downsampling, eliminating CPU readback
Signature
var useGpuSampling: Boolean |
companion
()
|
Gets the companion object for this component.
The companion object provides metadata about the component.
Signature
open override fun companion(): ComponentCompanion Throws RuntimeException
If the companion is not implemented
|
getComponentDataAttributeType
(
key
)
|
Gets the attribute type for the specified key.
Signature
fun getComponentDataAttributeType(key: Int): AttributePrimitive? Parameters key: Int
The integer key to look up
|
getComponentDataAttributeType
(
keyString
)
|
Gets the attribute type for the specified string key.
Signature
fun getComponentDataAttributeType(keyString: String): AttributePrimitive? Parameters keyString: String
The string key to look up
Throws IllegalArgumentException
If the key doesn't exist
|
getComponentDataKey
(
key
)
|
Gets the integer key associated with the specified string key.
Signature
fun getComponentDataKey(key: String): Int? Parameters key: String
The string key to look up
Returns Int?
The integer key, or null if the string key doesn't exist
|
getComponentDataValue
(
key
)
|
Gets the value for the specified key.
Signature
fun getComponentDataValue(key: Int): Any? Parameters key: Int
The integer key to look up
Returns Any?
The value associated with the key, or null if the key doesn't exist
|
getComponentDataValue
(
keyString
)
|
Gets the value for the specified string key.
Signature
fun getComponentDataValue(keyString: String): Any? Parameters keyString: String
The string key to look up
Returns Any?
The value associated with the key, or null if the key doesn't exist
Throws IllegalArgumentException
If the key doesn't exist
|
getEnumClass
(
key
)
|
Gets the enum class associated with the specified string key.
Signature
fun getEnumClass(key: String): Class<out Enum<*>>? Parameters key: String
The string key to look up
Returns Class?
The enum class, or null if the key doesn't exist or is not an enum
|
hasComponentData
(
key
)
|
Checks if this component has data for the specified key.
Signature
fun hasComponentData(key: Int): Boolean Parameters key: Int
The integer key to check
Returns Boolean
True if the component has data for the key, false otherwise
|
hasComponentData
(
keyString
)
|
Checks if this component has data for the specified string key.
Signature
fun hasComponentData(keyString: String): Boolean Parameters keyString: String
The string key to check
Returns Boolean
True if the component has data for the key, false otherwise
|
read
(
e
, cachable
)
|
Reads component data from the specified entity.
Signature
fun read(e: Entity, cachable: Boolean) Parameters cachable: Boolean
Whether the component's data should be cached
|
recycle
()
|
Recycles this component by returning it to its pool.
If the component has a pool assigned, it will be returned to that pool for reuse.
Signature
fun recycle() |
reset
()
|
Resets the component to its default state.
This method is called when a component is recycled to clear any state. Subclasses should override this method to reset their specific state.
Signature
open fun reset() |
setComponentDataValue
(
key
, value
)
|
Sets the value for the specified key.
Signature
fun setComponentDataValue(key: Int, value: Any): Boolean Parameters key: Int
The integer key to set
value: Any
The value to set
Returns Boolean
True if the value was set successfully, false otherwise
|
setComponentDataValue
(
keyString
, value
)
|
Sets the value for the specified string key.
Signature
fun setComponentDataValue(keyString: String, value: Any): Boolean Parameters keyString: String
The string key to set
value: Any
The value to set
Returns Boolean
True if the key exists and the value was set, false otherwise
|
setPool
(
pool
, entID
)
|
Sets the component pool and entity ID for this component.
This is used for component recycling to track which pool the component belongs to and which entity it was associated with.
Signature
fun setPool(pool: ComponentPool<*>, entID: Long) Parameters pool: ComponentPool
The component pool this component belongs to
entID: Long
The ID of the entity this component is associated with
|
toString
()
|
Signature
open override fun toString(): String Returns String |
typeID
()
|
Returns the unique type ID of this component.
Each component type must have a unique ID for identification in the entity-component system.
Signature
open override fun typeID(): Int Returns Int
The unique type ID for this component
|
write
(
e
)
|
Writes this component's data to the specified entity.
Signature
fun write(e: Entity) Parameters |
attributeKeys_
: IntArray
[Get] |
Signature
val attributeKeys_: IntArray |
attributeNames_
: Array
[Get] |
Signature
val attributeNames_: Array<String> |
attributeTypeCounts_
: IntArray
[Get] |
Signature
val attributeTypeCounts_: IntArray |
attributeTypes_
: IntArray
[Get] |
Signature
val attributeTypes_: IntArray |
attrMetaData_
: Map
[Get] |
Signature
val attrMetaData_: Map |
createDefaultInstance
: Function0
[Get] |
Signature
open override val createDefaultInstance: () -> ProjectionLight |
enabledData
: BooleanAttributeData
[Get] |
Signature
val enabledData: BooleanAttributeData |
enabledId
:
[Get] |
Signature
val enabledId: |
enumClassesMap_
: Map
[Get] |
Signature
val enumClassesMap_: Map<Int, Class<out Enum<*>>> |
id
:
[Get] |
Signature
open override val id: |
intensityData
: FloatAttributeData
[Get] |
Signature
val intensityData: FloatAttributeData |
intensityId
:
[Get] |
Signature
val intensityId: |
jitterEnabledData
: BooleanAttributeData
[Get] |
Signature
val jitterEnabledData: BooleanAttributeData |
jitterEnabledId
:
[Get] |
Signature
val jitterEnabledId: |
keyStringToKeyIntMap_
: Map
[Get] |
Signature
val keyStringToKeyIntMap_: Map<String, Int> |
lightTypeData
: EnumAttributeData
[Get] |
Signature
val lightTypeData: EnumAttributeData |
lightTypeId
:
[Get] |
Signature
val lightTypeId: |
rangeData
: FloatAttributeData
[Get] |
Signature
val rangeData: FloatAttributeData |
rangeId
:
[Get] |
Signature
val rangeId: |
sampleMipLevelData
: IntAttributeData
[Get] |
Signature
val sampleMipLevelData: IntAttributeData |
sampleMipLevelId
:
[Get] |
Signature
val sampleMipLevelId: |
smoothingSpeedData
: FloatAttributeData
[Get] |
Signature
val smoothingSpeedData: FloatAttributeData |
smoothingSpeedId
:
[Get] |
Signature
val smoothingSpeedId: |
sourcePanelData
: EntityAttributeData
[Get] |
Signature
val sourcePanelData: EntityAttributeData |
sourcePanelId
:
[Get] |
Signature
val sourcePanelId: |
useGpuSamplingData
: BooleanAttributeData
[Get] |
Signature
val useGpuSamplingData: BooleanAttributeData |
useGpuSamplingId
:
[Get] |
Signature
val useGpuSamplingId: |
attributeCount
()
|
Signature
open override fun attributeCount(): Int Returns Int |
attributeKeys
()
|
Signature
open override fun attributeKeys(): IntArray Returns IntArray |
attributeMetaData
()
| Returns Map |
attributeNames
()
|
Signature
open override fun attributeNames(): Array<String> Returns Array |
attributeTypeCounts
()
|
Signature
open override fun attributeTypeCounts(): IntArray Returns IntArray |
attributeTypes
()
|
Signature
open override fun attributeTypes(): IntArray Returns IntArray |
dependents
()
|
Signature
open fun dependents(): IntArray Returns IntArray |
enumClassesMap
()
|
Signature
open override fun enumClassesMap(): Map<Int, Class<out Enum<*>>> Returns Map |
keyStringToKeyIntMap
(
keyString
)
|
Signature
open override fun keyStringToKeyIntMap(keyString: String): Int? Parameters keyString: StringReturns Int? |
keyToIndex
(
key
)
|
Signature
open override fun keyToIndex(key: Int): Int Parameters key: IntReturns Int |