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OVR_AchievementProgress.h File

The unlock progress of a particular achievement can be retrieved using ovr_Achievements_GetAllProgress(). It can be used to display the progress of each achievement in your game. See the following link for more information.

Typedefs

struct ovrAchievementProgress * ovrAchievementProgressHandle

Functions

If the type of the achievement is ovrAchievement_TypeBitfield() it represents the current bitfield state that the achievement has reached.
If the type of the achievement is ovrAchievement_TypeCount(), it represents the current counter state that the achievement has reached.
If the user has already unlocked this achievement.
The unique string that you use to reference the achievement in your app, as specified in the developer dashboard. It can be retrieved using ovr_AchievementDefinition_GetName().
If the achievement is unlocked, the time when it was unlocked.
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