Accept
(
userID
)
|
Signature
static void Oculus.Platform.Voip.Accept(UInt64 userID) Parameters userID: UInt64Returns void |
GetIsConnectionUsingDtx
(
peerID
)
|
Signature
static Oculus.Platform.VoipDtxState Oculus.Platform.Voip.GetIsConnectionUsingDtx(UInt64 peerID) Parameters peerID: UInt64Returns Oculus.Platform.VoipDtxState |
GetLocalBitrate
(
peerID
)
|
Signature
static Oculus.Platform.VoipBitrate Oculus.Platform.Voip.GetLocalBitrate(UInt64 peerID) Parameters peerID: UInt64Returns Oculus.Platform.VoipBitrate |
GetMicrophoneAvailability
()
|
Gets whether the microphone is currently available to the app. This can be used to show if the user's voice is able to be heard by other users.
Signature
static Request<Models.MicrophoneAvailabilityState> Oculus.Platform.Voip.GetMicrophoneAvailability() Returns Request< Models.MicrophoneAvailabilityState > |
GetRemoteBitrate
(
peerID
)
|
Signature
static Oculus.Platform.VoipBitrate Oculus.Platform.Voip.GetRemoteBitrate(UInt64 peerID) Parameters peerID: UInt64Returns Oculus.Platform.VoipBitrate |
GetSystemVoipMicrophoneMuted
()
|
Signature
static VoipMuteState Oculus.Platform.Voip.GetSystemVoipMicrophoneMuted() Returns VoipMuteState |
GetSystemVoipStatus
()
|
Signature
static SystemVoipStatus Oculus.Platform.Voip.GetSystemVoipStatus() Returns SystemVoipStatus |
SetMicrophoneAvailabilityStateUpdateNotificationCallback
(
callback
)
|
Indicates that the current microphone availability state has been updated. Use Voip.GetMicrophoneAvailability() to extract the microphone availability state.
Signature
static void Oculus.Platform.Voip.SetMicrophoneAvailabilityStateUpdateNotificationCallback(Message< string >.Callback callback) Parameters callback: Message< string >.CallbackReturns void |
SetMicrophoneFilterCallback
(
callback
)
|
Signature
static void Oculus.Platform.Voip.SetMicrophoneFilterCallback(CAPI.FilterCallback callback) Parameters callback: CAPI.FilterCallbackReturns void |
SetMicrophoneMuted
(
state
)
|
Signature
static void Oculus.Platform.Voip.SetMicrophoneMuted(VoipMuteState state) Parameters state: VoipMuteStateReturns void |
SetNewConnectionOptions
(
voipOptions
)
|
Signature
static void Oculus.Platform.Voip.SetNewConnectionOptions(VoipOptions voipOptions) Parameters voipOptions: VoipOptionsReturns void |
SetSystemVoipStateNotificationCallback
(
callback
)
|
Sent to indicate that some part of the overall state of SystemVoip has changed. Use Message.GetSystemVoipState() and the properties of SystemVoipState to extract the state that triggered the notification.
Note that the state may have changed further since the notification was generated, and that you may call the GetSystemVoip...() family of functions at any time to get the current state directly.
Signature
static void Oculus.Platform.Voip.SetSystemVoipStateNotificationCallback(Message< Models.SystemVoipState >.Callback callback) Parameters callback: Message< Models.SystemVoipState >.CallbackReturns void |
SetSystemVoipSuppressed
(
suppressed
)
|
Sets whether SystemVoip should be suppressed so that this app's Voip can use the mic and play incoming Voip audio. Once microphone switching functionality for the user is released, this function will no longer work. You can use get_microphone_availability to see if the user has allowed the app access to the microphone.
Signature
static Request<Models.SystemVoipState> Oculus.Platform.Voip.SetSystemVoipSuppressed(bool suppressed) Parameters suppressed: boolReturns Request< Models.SystemVoipState > |
Start
(
userID
)
|
Signature
static void Oculus.Platform.Voip.Start(UInt64 userID) Parameters userID: UInt64Returns void |
Stop
(
userID
)
|
Signature
static void Oculus.Platform.Voip.Stop(UInt64 userID) Parameters userID: UInt64Returns void |