AchievementProgress
(
o
)
|
Signature
Oculus.Platform.Models.AchievementProgress.AchievementProgress(IntPtr o) Parameters o: IntPtr |
Bitfield
: readonly string |
If the type of the achievement is AchievementType.Bitfield it represents the current bitfield state that the achievement has reached.
Signature
readonly string Oculus.Platform.Models.AchievementProgress.Bitfield |
Count
: readonly ulong |
If the type of the achievement is AchievementType.Count, it represents the current counter state that the achievement has reached.
Signature
readonly ulong Oculus.Platform.Models.AchievementProgress.Count |
IsUnlocked
: readonly bool |
If the user has already unlocked this achievement.
Signature
readonly bool Oculus.Platform.Models.AchievementProgress.IsUnlocked |
Name
: readonly string |
The unique string that you use to reference the achievement in your app, as specified in the developer dashboard. It can be retrieved using AchievementDefinition::Name.
Signature
readonly string Oculus.Platform.Models.AchievementProgress.Name |
UnlockTime
: readonly DateTime |
If the achievement is unlocked, the time when it was unlocked.
Signature
readonly DateTime Oculus.Platform.Models.AchievementProgress.UnlockTime |