Value | No description available |
Bool | No description available |
X | The X axis. |
Y | The Y axis. |
Z | The Z axis. |
GRID | The objects will be spawned in a grid pattern. |
SIMPLEX | The objects will be spawned in a simplex pattern. |
STAGGERED_ | The objects will be spawned in a staggered concentric pattern. |
RANDOM | The objects will be spawned in a random pattern. |
LOCAL_ | The object will be spawned in the local space. |
WORLD_ | The object will be spawned in the world space. |
SPHERICAL | The object will be spawned in the world space. |
ROOT | The object will be spawned in the root of the scene. |
SCENE_ | The object will be spawned as a child of the scene decorator. |
ANCHOR_ | The object will be spawned as a child of the anchor. |
TARGET_ | The object will be spawned as a child of the target. |
TARGET_ | The object will be spawned as a child of the target collider. |
GLOBAL_ | The object will be spawned on a hit on the global mesh. |
RESERVED_ | Not supported yet, same as GLOBAL_MESH. |
PHYSICS_ | All physics layers defined will help determine the position. |
CUSTOM_ | Use a custom collider to determine the position. |
CUSTOM_ | Use only gameobjects with custom tag, needs a collider. |
SCENE_ | Use MRUK anchor Raycast, no colliders required. |