API reference
API reference
Select your platform
No SDKs available
No versions available

ICollidersRef Interface

Provides access to a collection of Unity Collider components that define physical interaction boundaries in the Interaction SDK.
This interface is implemented by an Interactable<TInteractor,TInteractable> to define its grabbable surface and maintain a reference to each collider. See Oculus.Interaction.HandGrab.HandGrabInteractable and Oculus.Interaction.DistanceGrabInteractable for examples of usage.

Properties

Gets an array of Unity Collider components associated with this reference.
Each collider in the array contributes to the overall collision boundary or interaction surface. The array may contain any type of Unity Collider (BoxCollider, SphereCollider, MeshCollider, etc.). The implementation should ensure that the array is never null.
Did you find this page helpful?
Thumbs up icon
Thumbs down icon