Transform
: Transform |
Signature
Transform Oculus.Interaction.Surfaces.PlaneSurface.Transform |
Bounds
: Bounds
[Get] |
Signature
Bounds Oculus.Interaction.Surfaces.PlaneSurface.Bounds |
DoubleSided
: bool
[Get][Set] |
Signature
bool Oculus.Interaction.Surfaces.PlaneSurface.DoubleSided |
Facing
: NormalFacing
[Get][Set] |
Signature
NormalFacing Oculus.Interaction.Surfaces.PlaneSurface.Facing |
Normal
: Vector3
[Get] |
Signature
Vector3 Oculus.Interaction.Surfaces.PlaneSurface.Normal |
ClosestSurfacePoint
(
point
, hit
, maxDistance
)
|
Find the nearest point to the surface.
The arguments and outputs of this operation are in world space.
Signature
bool Oculus.Interaction.Surfaces.PlaneSurface.ClosestSurfacePoint(in Vector3 point, out SurfaceHit hit, float maxDistance) Parameters point: in Vector3
The point, in world space, for which the nearest point on the surface must be found
hit: out SurfaceHit
The returned hit data in world space if a nearest point could be found, default otherwise
maxDistance: float
If greater than zero, maximum distance of check; if zero distance is unconstrained
Returns bool
True if the racyast hit the surface, false otherwise
|
GetPlane
()
|
Signature
Plane Oculus.Interaction.Surfaces.PlaneSurface.GetPlane() Returns Plane |
InjectAllPlaneSurface
(
facing
, doubleSided
)
|
Signature
void Oculus.Interaction.Surfaces.PlaneSurface.InjectAllPlaneSurface(NormalFacing facing, bool doubleSided) Parameters facing: NormalFacingdoubleSided: boolReturns void |
InjectDoubleSided
(
doubleSided
)
|
Signature
void Oculus.Interaction.Surfaces.PlaneSurface.InjectDoubleSided(bool doubleSided) Parameters doubleSided: boolReturns void |
InjectNormalFacing
(
facing
)
|
Signature
void Oculus.Interaction.Surfaces.PlaneSurface.InjectNormalFacing(NormalFacing facing) Parameters facing: NormalFacingReturns void |
Raycast
(
ray
, hit
, maxDistance
)
|
Raycast to the surface with an optional maximum distance value.
The arguments and outputs of this operation are in world space.
Signature
bool Oculus.Interaction.Surfaces.PlaneSurface.Raycast(in Ray ray, out SurfaceHit hit, float maxDistance) Parameters ray: in Ray
The ray to cast, with position and direction both defined in world space
hit: out SurfaceHit
The returned hit data in world space if the raycast hit the surface, default otherwise
maxDistance: float
If greater than zero, maximum distance of raycast; if zero, distance is unconstrained
Returns bool
True if the raycast hit the surface, false otherwise
|
| Member | Description |
|---|---|
Backward |
Normal faces along the transform's negative Z axis
|
Forward |
Normal faces along the transform's positive Z axis
|