BeginUse
()
|
Signature
void Oculus.Interaction.HandGrab.IHandGrabUseDelegate.BeginUse() Returns void |
ComputeUseStrength
(
strength
)
|
Signature
float Oculus.Interaction.HandGrab.IHandGrabUseDelegate.ComputeUseStrength(float strength) Parameters strength: floatReturns float |
EndUse
()
|
Signature
void Oculus.Interaction.HandGrab.IHandGrabUseDelegate.EndUse() Returns void |