RANSACVelocity
(
samplesCount
, samplesDeadZone
, minHighConfidenceSamples
)
|
Signature
Oculus.Interaction.Throw.RANSACVelocity.RANSACVelocity(int samplesCount=8, int samplesDeadZone=2, int minHighConfidenceSamples=2) Parameters samplesCount: intsamplesDeadZone: intminHighConfidenceSamples: int |
GetSortedTimePoses
(
idx1
, idx2
, older
, younger
)
|
Signature
void Oculus.Interaction.Throw.RANSACVelocity.GetSortedTimePoses(int idx1, int idx2, out TimedPose older, out TimedPose younger) Parameters idx1: intidx2: intolder: out TimedPoseyounger: out TimedPoseReturns void |
PositionOffset
(
youngerPose
, olderPose
)
|
Signature
virtual Vector3 Oculus.Interaction.Throw.RANSACVelocity.PositionOffset(Pose youngerPose, Pose olderPose) Parameters youngerPose: PoseolderPose: PoseReturns Vector3 |
GetVelocities
(
velocity
, torque
)
|
Signature
void Oculus.Interaction.Throw.RANSACVelocity.GetVelocities(out Vector3 velocity, out Vector3 torque) Parameters velocity: out Vector3torque: out Vector3Returns void |
Initialize
(
pose
, time
)
|
Signature
void Oculus.Interaction.Throw.RANSACVelocity.Initialize(Pose pose, float time) Parameters pose: Posetime: floatReturns void |
Process
(
pose
, time
, isHighConfidence
)
|
Signature
void Oculus.Interaction.Throw.RANSACVelocity.Process(Pose pose, float time, bool isHighConfidence=true) Parameters pose: Posetime: floatisHighConfidence: boolReturns void |
GetTorque
(
older
, younger
)
|
Signature
static Vector3 Oculus.Interaction.Throw.RANSACVelocity.GetTorque(TimedPose older, TimedPose younger) Parameters older: TimedPoseyounger: TimedPoseReturns Vector3 |
TimedPose
(
time
, pose
)
|
Signature
Oculus.Interaction.Throw.RANSACVelocity.TimedPose.TimedPose(float time, Pose pose) Parameters time: floatpose: Pose |
pose
: Pose |
Signature
Pose Oculus.Interaction.Throw.RANSACVelocity.TimedPose.pose |
time
: float |
Signature
float Oculus.Interaction.Throw.RANSACVelocity.TimedPose.time |