_started
: bool |
Signature
bool Oculus.Interaction.PoseDetection.TransformRecognizerActiveState._started |
TransformFeatureStateProvider
: ITransformFeatureStateProvider |
Signature
ITransformFeatureStateProvider Oculus.Interaction.PoseDetection.TransformRecognizerActiveState.TransformFeatureStateProvider |
FeatureConfigs
: IReadOnlyList< TransformFeatureConfig > |
Signature
IReadOnlyList<TransformFeatureConfig> Oculus.Interaction.PoseDetection.TransformRecognizerActiveState.FeatureConfigs |
TransformConfig
: TransformConfig |
Signature
TransformConfig Oculus.Interaction.PoseDetection.TransformRecognizerActiveState.TransformConfig |
Active
: bool
[Get] |
Signature
bool Oculus.Interaction.PoseDetection.TransformRecognizerActiveState.Active |
Hand
: IHand
[Get] |
Signature
IHand Oculus.Interaction.PoseDetection.TransformRecognizerActiveState.Hand |
Awake
()
|
Signature
virtual void Oculus.Interaction.PoseDetection.TransformRecognizerActiveState.Awake() Returns void |
OnDisable
()
|
Signature
virtual void Oculus.Interaction.PoseDetection.TransformRecognizerActiveState.OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void Oculus.Interaction.PoseDetection.TransformRecognizerActiveState.OnEnable() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.PoseDetection.TransformRecognizerActiveState.Start() Returns void |
GetFeatureVectorAndWristPos
(
feature
, isHandVector
, featureVec
, wristPos
)
|
Signature
void Oculus.Interaction.PoseDetection.TransformRecognizerActiveState.GetFeatureVectorAndWristPos(TransformFeature feature, bool isHandVector, ref Vector3? featureVec, ref Vector3? wristPos) Parameters feature: TransformFeatureisHandVector: boolfeatureVec: ref Vector3?wristPos: ref Vector3?Returns void |
InjectAllTransformRecognizerActiveState
(
hand
, transformFeatureStateProvider
, transformFeatureList
, transformConfig
)
|
Signature
void Oculus.Interaction.PoseDetection.TransformRecognizerActiveState.InjectAllTransformRecognizerActiveState(IHand hand, ITransformFeatureStateProvider transformFeatureStateProvider, TransformFeatureConfigList transformFeatureList, TransformConfig transformConfig) Parameters hand: IHandtransformFeatureStateProvider: ITransformFeatureStateProvidertransformFeatureList: TransformFeatureConfigListtransformConfig: TransformConfigReturns void |
InjectHand
(
hand
)
|
Signature
void Oculus.Interaction.PoseDetection.TransformRecognizerActiveState.InjectHand(IHand hand) Parameters hand: IHandReturns void |
InjectTransformConfig
(
transformConfig
)
|
Signature
void Oculus.Interaction.PoseDetection.TransformRecognizerActiveState.InjectTransformConfig(TransformConfig transformConfig) Parameters transformConfig: TransformConfigReturns void |
InjectTransformFeatureList
(
transformFeatureList
)
|
Signature
void Oculus.Interaction.PoseDetection.TransformRecognizerActiveState.InjectTransformFeatureList(TransformFeatureConfigList transformFeatureList) Parameters transformFeatureList: TransformFeatureConfigListReturns void |
InjectTransformFeatureStateProvider
(
transformFeatureStateProvider
)
|
Signature
void Oculus.Interaction.PoseDetection.TransformRecognizerActiveState.InjectTransformFeatureStateProvider(ITransformFeatureStateProvider transformFeatureStateProvider) Parameters transformFeatureStateProvider: ITransformFeatureStateProviderReturns void |