API reference

TransformRecognizerActiveState Class

Extends MonoBehaviour
Used in hand pose detection to get the current state of the hand's transforms and compares it to the required transforms.
If both match, the state is active.

Protected Fields

_started : bool
Signature
bool Oculus.Interaction.PoseDetection.TransformRecognizerActiveState._started
TransformFeatureStateProvider : ITransformFeatureStateProvider
Signature
ITransformFeatureStateProvider Oculus.Interaction.PoseDetection.TransformRecognizerActiveState.TransformFeatureStateProvider

Fields

FeatureConfigs : IReadOnlyList< TransformFeatureConfig >
Signature
IReadOnlyList<TransformFeatureConfig> Oculus.Interaction.PoseDetection.TransformRecognizerActiveState.FeatureConfigs
TransformConfig : TransformConfig
Signature
TransformConfig Oculus.Interaction.PoseDetection.TransformRecognizerActiveState.TransformConfig

Properties

Active : bool
[Get]
Signature
bool Oculus.Interaction.PoseDetection.TransformRecognizerActiveState.Active
Hand : IHand
[Get]
Signature
IHand Oculus.Interaction.PoseDetection.TransformRecognizerActiveState.Hand

Protected Methods

Awake ()
Signature
virtual void Oculus.Interaction.PoseDetection.TransformRecognizerActiveState.Awake()
Returns
void
OnDisable ()
Signature
virtual void Oculus.Interaction.PoseDetection.TransformRecognizerActiveState.OnDisable()
Returns
void
OnEnable ()
Signature
virtual void Oculus.Interaction.PoseDetection.TransformRecognizerActiveState.OnEnable()
Returns
void
Start ()
Signature
virtual void Oculus.Interaction.PoseDetection.TransformRecognizerActiveState.Start()
Returns
void

Methods

GetFeatureVectorAndWristPos ( feature , isHandVector , featureVec , wristPos )
Signature
void Oculus.Interaction.PoseDetection.TransformRecognizerActiveState.GetFeatureVectorAndWristPos(TransformFeature feature, bool isHandVector, ref Vector3? featureVec, ref Vector3? wristPos)
Parameters
feature: TransformFeature
isHandVector: bool
featureVec: ref Vector3?
wristPos: ref Vector3?
Returns
void
InjectAllTransformRecognizerActiveState ( hand , transformFeatureStateProvider , transformFeatureList , transformConfig )
Signature
void Oculus.Interaction.PoseDetection.TransformRecognizerActiveState.InjectAllTransformRecognizerActiveState(IHand hand, ITransformFeatureStateProvider transformFeatureStateProvider, TransformFeatureConfigList transformFeatureList, TransformConfig transformConfig)
Parameters
hand: IHand
transformFeatureStateProvider: ITransformFeatureStateProvider
transformFeatureList: TransformFeatureConfigList
transformConfig: TransformConfig
Returns
void
InjectHand ( hand )
Signature
void Oculus.Interaction.PoseDetection.TransformRecognizerActiveState.InjectHand(IHand hand)
Parameters
hand: IHand
Returns
void
InjectTransformConfig ( transformConfig )
Signature
void Oculus.Interaction.PoseDetection.TransformRecognizerActiveState.InjectTransformConfig(TransformConfig transformConfig)
Parameters
transformConfig: TransformConfig
Returns
void
InjectTransformFeatureList ( transformFeatureList )
Signature
void Oculus.Interaction.PoseDetection.TransformRecognizerActiveState.InjectTransformFeatureList(TransformFeatureConfigList transformFeatureList)
Parameters
transformFeatureList: TransformFeatureConfigList
Returns
void
InjectTransformFeatureStateProvider ( transformFeatureStateProvider )
Signature
void Oculus.Interaction.PoseDetection.TransformRecognizerActiveState.InjectTransformFeatureStateProvider(ITransformFeatureStateProvider transformFeatureStateProvider)
Parameters
transformFeatureStateProvider: ITransformFeatureStateProvider
Returns
void