GetCurrentState
(
config
, transformFeature
, currentState
)
|
Signature
bool Oculus.Interaction.PoseDetection.ITransformFeatureStateProvider.GetCurrentState(TransformConfig config, TransformFeature transformFeature, out string currentState) Parameters Returns bool |
GetFeatureVectorAndWristPos
(
config
, transformFeature
, isHandVector
, featureVec
, wristPos
)
|
Signature
void Oculus.Interaction.PoseDetection.ITransformFeatureStateProvider.GetFeatureVectorAndWristPos(TransformConfig config, TransformFeature transformFeature, bool isHandVector, ref Vector3? featureVec, ref Vector3? wristPos) Parameters config: TransformConfigtransformFeature: TransformFeatureisHandVector: boolfeatureVec: ref Vector3?wristPos: ref Vector3?Returns void |
IsStateActive
(
config
, feature
, mode
, stateId
)
|
Signature
bool Oculus.Interaction.PoseDetection.ITransformFeatureStateProvider.IsStateActive(TransformConfig config, TransformFeature feature, FeatureStateActiveMode mode, string stateId) Parameters Returns bool |
RegisterConfig
(
transformConfig
)
|
Signature
void Oculus.Interaction.PoseDetection.ITransformFeatureStateProvider.RegisterConfig(TransformConfig transformConfig) Parameters transformConfig: TransformConfigReturns void |
UnRegisterConfig
(
transformConfig
)
|
Signature
void Oculus.Interaction.PoseDetection.ITransformFeatureStateProvider.UnRegisterConfig(TransformConfig transformConfig) Parameters transformConfig: TransformConfigReturns void |