HandGrabInteractableDataCollection Class
Extends ScriptableObject
Use this to store information once in Play-Mode (where Hand-tracking can be used) and then restore it forever at Edit-time.
List< HandGrabInteractableData > InteractablesData[Get]
void StoreInteractables ( List< HandGrabInteractableData > interactablesData )
Register all the data into the Asset Database so it survives the Play-Mode shutdown.