GetCurrentState
(
finger
, fingerFeature
, currentState
)
|
Retrieves the current state of a specific finger feature.
Signature
bool Oculus.Interaction.PoseDetection.IFingerFeatureStateProvider.GetCurrentState(HandFinger finger, FingerFeature fingerFeature, out string currentState) Parameters finger: HandFinger
The HandFinger to query.
fingerFeature: FingerFeature
The specific FingerFeature to check (e.g., curl, flexion).
currentState: out string
The current state identifier if available.
Returns bool
True if a valid state was retrieved, false otherwise.
|
GetFeatureValue
(
finger
, fingerFeature
)
|
Gets the raw feature value for a specific finger and feature type.
Signature
float Oculus.Interaction.PoseDetection.IFingerFeatureStateProvider.GetFeatureValue(HandFinger finger, FingerFeature fingerFeature) Parameters finger: HandFinger
The HandFinger to measure.
fingerFeature: FingerFeature
The FingerFeature to measure.
Returns float
The feature value if available, null otherwise.
|
IsStateActive
(
finger
, feature
, mode
, stateId
)
|
Checks if a specific state is active for a given finger and feature.
Signature
bool Oculus.Interaction.PoseDetection.IFingerFeatureStateProvider.IsStateActive(HandFinger finger, FingerFeature feature, FeatureStateActiveMode mode, string stateId) Parameters finger: HandFinger
The HandFinger to check.
feature: FingerFeature
The FingerFeature to evaluate.
mode: FeatureStateActiveMode
The mode of state evaluation (Is/IsNot).
stateId: string
The state identifier to compare against.
Returns bool
True if the state condition is met, false otherwise.
|