GetChildren
(
activeState
)
|
Retrieves all child active states associated with the given parent active state.
Signature
IEnumerable<IActiveState> Oculus.Interaction.PoseDetection.Debug.IActiveStateModel.GetChildren(IActiveState activeState) Parameters Returns IEnumerable< IActiveState >
An enumerable collection of child active states. Returns empty if no children exist or if the activeState is not of the expected type.
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GetChildrenAsync
(
activeState
)
|
Retrieves all child active states associated with the given parent active state.
Signature
Task<IEnumerable<IActiveState> > Oculus.Interaction.PoseDetection.Debug.IActiveStateModel.GetChildrenAsync(IActiveState activeState) Parameters Returns Task< IEnumerable< IActiveState > >
An enumerable collection of child active states. Returns empty if no children exist or if the activeState is not of the expected type.
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