_canvasMesh
: CanvasMesh |
Signature
CanvasMesh Oculus.Interaction.UnityCanvas.OVRCanvasMeshRenderer._canvasMesh |
_enableSuperSampling
: bool |
Signature
bool Oculus.Interaction.UnityCanvas.OVRCanvasMeshRenderer._enableSuperSampling |
_overlay
: OVROverlay |
Signature
OVROverlay Oculus.Interaction.UnityCanvas.OVRCanvasMeshRenderer._overlay |
_runtimeOffset
: Vector3 |
Signature
Vector3 Oculus.Interaction.UnityCanvas.OVRCanvasMeshRenderer._runtimeOffset |
ShouldUseOVROverlay
: bool
[Get] |
Signature
bool Oculus.Interaction.UnityCanvas.OVRCanvasMeshRenderer.ShouldUseOVROverlay |
CreateChildObject
(
name
)
|
Signature
GameObject Oculus.Interaction.UnityCanvas.OVRCanvasMeshRenderer.CreateChildObject(string name) Parameters name: stringReturns GameObject |
GetAlphaCutoutThreshold
()
|
Signature
override float Oculus.Interaction.UnityCanvas.OVRCanvasMeshRenderer.GetAlphaCutoutThreshold() Returns override float |
GetShaderName
()
|
Signature
override string Oculus.Interaction.UnityCanvas.OVRCanvasMeshRenderer.GetShaderName() Returns override string |
HandleUpdateRenderTexture
(
texture
)
|
Signature
override void Oculus.Interaction.UnityCanvas.OVRCanvasMeshRenderer.HandleUpdateRenderTexture(Texture texture) Parameters texture: TextureReturns override void |
Start
()
|
Signature
override void Oculus.Interaction.UnityCanvas.OVRCanvasMeshRenderer.Start() Returns override void |
UpdateOverlay
(
texture
)
|
Signature
void Oculus.Interaction.UnityCanvas.OVRCanvasMeshRenderer.UpdateOverlay(Texture texture) Parameters texture: TextureReturns void |
InjectAllOVRCanvasMeshRenderer
(
canvasRenderTexture
, meshRenderer
, canvasMesh
)
|
Signature
void Oculus.Interaction.UnityCanvas.OVRCanvasMeshRenderer.InjectAllOVRCanvasMeshRenderer(CanvasRenderTexture canvasRenderTexture, MeshRenderer meshRenderer, CanvasMesh canvasMesh) Parameters canvasRenderTexture: CanvasRenderTexturemeshRenderer: MeshRenderercanvasMesh: CanvasMeshReturns void |
InjectCanvasMesh
(
canvasMesh
)
|
Signature
void Oculus.Interaction.UnityCanvas.OVRCanvasMeshRenderer.InjectCanvasMesh(CanvasMesh canvasMesh) Parameters canvasMesh: CanvasMeshReturns void |
InjectOptionalDoUnderlayAntiAliasing
(
doUnderlayAntiAliasing
)
|
Signature
void Oculus.Interaction.UnityCanvas.OVRCanvasMeshRenderer.InjectOptionalDoUnderlayAntiAliasing(bool doUnderlayAntiAliasing) Parameters doUnderlayAntiAliasing: boolReturns void |
InjectOptionalEnableSuperSampling
(
enableSuperSampling
)
|
Signature
void Oculus.Interaction.UnityCanvas.OVRCanvasMeshRenderer.InjectOptionalEnableSuperSampling(bool enableSuperSampling) Parameters enableSuperSampling: boolReturns void |
InjectOptionalRenderingMode
(
ovrRenderingMode
)
|
Signature
void Oculus.Interaction.UnityCanvas.OVRCanvasMeshRenderer.InjectOptionalRenderingMode(OVRRenderingMode ovrRenderingMode) Parameters ovrRenderingMode: OVRRenderingModeReturns void |
CanvasMesh
: readonly string |
Signature
readonly string Oculus.Interaction.UnityCanvas.OVRCanvasMeshRenderer.Properties.CanvasMesh |
CanvasRenderTexture
: readonly string |
Signature
readonly string Oculus.Interaction.UnityCanvas.OVRCanvasMeshRenderer.Properties.CanvasRenderTexture |
DoUnderlayAntiAliasing
: readonly string |
Signature
readonly string Oculus.Interaction.UnityCanvas.OVRCanvasMeshRenderer.Properties.DoUnderlayAntiAliasing |
EmulateWhileInEditor
: readonly string |
Signature
readonly string Oculus.Interaction.UnityCanvas.OVRCanvasMeshRenderer.Properties.EmulateWhileInEditor |
EnableSuperSampling
: readonly string |
Signature
readonly string Oculus.Interaction.UnityCanvas.OVRCanvasMeshRenderer.Properties.EnableSuperSampling |
RuntimeOffset
: readonly string |
Signature
readonly string Oculus.Interaction.UnityCanvas.OVRCanvasMeshRenderer.Properties.RuntimeOffset |