_started
: bool |
Signature
bool Oculus.Interaction.Input.Visuals.OVRControllerVisual._started |
Controller
: IController |
Signature
IController Oculus.Interaction.Input.Visuals.OVRControllerVisual.Controller |
ForceOffVisibility
: bool
[Get][Set] |
Signature
bool Oculus.Interaction.Input.Visuals.OVRControllerVisual.ForceOffVisibility |
Awake
()
|
Signature
virtual void Oculus.Interaction.Input.Visuals.OVRControllerVisual.Awake() Returns void |
OnDisable
()
|
Signature
virtual void Oculus.Interaction.Input.Visuals.OVRControllerVisual.OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void Oculus.Interaction.Input.Visuals.OVRControllerVisual.OnEnable() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.Input.Visuals.OVRControllerVisual.Start() Returns void |
InjectAllOVRControllerHelper
(
ovrControllerHelper
)
|
Signature
void Oculus.Interaction.Input.Visuals.OVRControllerVisual.InjectAllOVRControllerHelper(OVRControllerHelper ovrControllerHelper) Parameters ovrControllerHelper: OVRControllerHelperReturns void |
InjectAllOVRControllerVisual
(
controller
, ovrControllerHelper
)
|
Signature
void Oculus.Interaction.Input.Visuals.OVRControllerVisual.InjectAllOVRControllerVisual(IController controller, OVRControllerHelper ovrControllerHelper) Parameters controller: IControllerovrControllerHelper: OVRControllerHelperReturns void |
InjectController
(
controller
)
|
Signature
void Oculus.Interaction.Input.Visuals.OVRControllerVisual.InjectController(IController controller) Parameters controller: IControllerReturns void |