Apply
(
handDataAsset
)
|
Signature
override void Oculus.Interaction.Input.Filter.HandFilter.Apply(HandDataAsset handDataAsset) Parameters handDataAsset: HandDataAssetReturns override void |
Awake
()
|
Signature
virtual void Oculus.Interaction.Input.Filter.HandFilter.Awake() Returns void |
OnDestroy
()
|
Signature
virtual void Oculus.Interaction.Input.Filter.HandFilter.OnDestroy() Returns void |
UpdateFilterParameters
()
|
Signature
bool Oculus.Interaction.Input.Filter.HandFilter.UpdateFilterParameters() Returns bool |
UpdateHandData
(
handDataAsset
)
|
Signature
bool Oculus.Interaction.Input.Filter.HandFilter.UpdateHandData(HandDataAsset handDataAsset) Parameters handDataAsset: HandDataAssetReturns bool |