A VR app is experiencing extremely low discoverability and user acquisition on the Meta Store, despite having positive user ratings and participating in sales promotions. The app has failed to reach 100 users on Meta, while generating substantial revenue on competing platforms like Steam. The developer reports that the same title performs significantly better on Steam, suggesting a platform-specific visibility or merchandising issue rather than an app quality issue. This lack of exposure may prevent future titles from being published on Meta, indicating a critical need to address discoverability and visibility issues on the Meta Store.