Sync mouth movements or other digital assets to speech sounds from pre-recorded audio or live microphone input in Native.
Version 29.0.0 Release Notes
Oculus Lipsync is a library which can be used to sync mouth movements of a game or other digital asset to speech sounds from pre-recorded audio or live microphone input in real-time.
Documentation
For documentation and more information, see our Oculus Lipsync Native Integration Guide.
New Features/Updates
This is a maintenance release. There are no developer facing changes.