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Meta Spatial SDK

Updated: Sep 11, 2026|
Version
0.14.0
Transform your apps into mixed reality with Spatial SDK, a native Android framework to give your users an innovative spatial experience.

Version 0.14.0 Release Notes

This release adds hands-only locomotion, attachment to animated mesh nodes, expanded audio controls, and smaller SDK artifacts. It also improves minified builds and fixes issues across graphics, physics, audio, panels, and casting.

Breaking change

  • onSceneReady is no longer guaranteed to run directly before onVRReady. It still will run before onSceneTick and all of the Spatial SDK Systems like LocomotionSystem.
  • New features

  • Added hands-only teleport, snap-turn, and step locomotion through HandMicrogestureLocomotionSystem.
  • Added Microgestures.isFist for detecting when a fist pose is held.
  • Added runtime audio playback and looping controls through Audio.looping, Audio.playbackState, and Scene.playSound().
  • Added mesh-node parenting so entities can follow animated skeleton joints.
  • // Example parenting to mesh node TransformParent(entity = avatarEntity, nodeName = "RightWrist"),
  • Added Scene.rayArcIntersectForDuration() for tracing ballistic arcs over a specified duration.
  • Added custom material alpha modes and per-vertex shader parameters.
  • Improvements

  • Reduced compiled shader storage by approximately 60%.
  • Bundled consumer ProGuard rules so apps can use minification without adding SDK keep rules.
  • Added SpatialInterface.isGraphicsReady() for checking graphics readiness without blocking initialization.
  • Bug fixes

  • Fixed crashes involving minified Activity panels, early physics collider creation, and cancelled GLB loads.
  • Fixed runtime updates to audio volume, audio pitch, and interaction ray distance.
  • Fixed Activity leaks in VrActivity, OVRMetricsFeature, and ComposeFeature.
  • Fixed public dependency resolution for UI Set and casting.
  • Samples and templates


    Samples and templates are available in the Meta Spatial SDK Samples repository.
  • Improved uiset_sample startup.
  • Updated mruk_sample to use the default scene model.
  • Fixed spatial audio tracking in animations_sample.
  • Fixed lifecycle cleanup in animations_sample, object_3d_sample_isdk, spatial_video_sample, and hybrid_sample.