Topic | Description |
Meta Quest Developer Hub (MQDH) is a companion development tool that surfaces a collection of frequently used solutions, such as capturing screenshots and recording video, casting the headset display to a computer, and active notifications for updates. It offers an engaging developer experience and accelerates the overall iteration process through simple mechanisms such as connecting the headset wirelessly to the computer and disabling the proximity sensor and boundary. | |
Android Debug Bridge (ADB) is installed with the Android SDK and is a prerequisite to using the other tools in this guide. It is used to establish a connection between a computer and an Android device, as well as other common file tasks. | |
Logcat is a command-line Android SDK tool that collects system logs. Logcat can be used to retrieve Meta Quest VrApi logs that provide data on app performance and device settings every second. The VrApi Stats Definition Guide defines the statistics in VrApi logs. | |
OVR Metrics Tool is a tool for analyzing mobile apps that provides a real-time graph overlay of app and device data as well as exportable reports. The OVR Metrics Tool Stats Definition Guide defines the data available in OVR Metrics Tool. | |
Android system properties are system-level configuration options that can be useful for debugging and testing potential changes on a running device. | |
Unreal Insights is a profiling and analysis tool that allows you to quickly find bottlenecks, performance spikes, threading patterns, and more. This guide walks you through the setup process of using the tool. | |
ovrgpuprofiler is a low-level CLI tool present on Meta Quest that provides access to real-time GPU pipeline metrics and render stage tracing. | |
Perfetto is an engine-agnostic performance tracing tool with some major advantages over built-in engine profilers, such as the inclusion of a wide view of system processes and additional metrics on the same timeline as the app’s performance profile. It maps functions calling into OVRPlugin to the OS directly and gets insight into various GPU counters and metrics at a high level to better isolate performance issues. It can also generate GPU render stage traces. | |
RenderDoc for Oculus is a fork of RenderDoc for use with Meta Quest. In addition to RenderDoc’s normal graphics debugging capabilities, this version provides access to low-level GPU profiling data from the Meta Quest. | |
Describes how to use Oculus Debugger, which a Visual Studio Code extension that is primarily intended for real-time debugging of Unreal Engine apps for Meta Quest. It fully supports debugging Meta Quest applications (APK files) and Native C/C++ binaries. |