The World Beyond sample overview
Updated: May 10, 2026
The World Beyond is a narrative-driven mixed reality experience featuring a virtual pet named Oppy that interacts with your real room. It demonstrates advanced MR techniques including room understanding, passthrough rendering, voice interaction, and spatial audio.
| Feature | Implementation | Description |
|---|
Room understanding | MRUK
| Room anchors for walls, floor, ceiling, and furniture |
Passthrough | Depth occlusion + style transitions | Real-world visibility with virtual object occlusion |
Voice commands | Voice SDK with Wit.ai | Gaze-triggered voice interactions |
Spatial audio | Wall occlusion | Audio reacts to physical room geometry |
MRUK for room anchors and scene understanding- Passthrough with depth occlusion and style transitions managed by
PassthroughStylist.cs - Voice SDK with gaze-triggered commands via
WitConnector.cs - Spatial audio with wall occlusion handled by
SoundEntry_Manager.cs - Seven chapters driven by a state machine
- Multi-tool system including flashlight, ball shooter, and wall manipulator
TheWorldBeyond — Main experiencePassthroughPet — Oppy interaction demoPassthroughRoom — Room passthrough demoVirtualFrames — Virtual frame renderingVoiceTranscription — Voice command demo
- Quest with Scene API data
- Unity 6
- Meta XR SDK
git clone https://github.com/oculus-samples/Unity-TheWorldBeyond.git
- Open the project in Unity 6
- Ensure Meta XR SDK is installed
- Run Scene API setup on your Quest to capture room data
- Build and deploy to Quest