Updated to UE 5.7.3, added Keyboard and QR Code Tracking to MRUK, fixed Passthrough Camera Access color rendering, Movement SDK auto-alignment, config deserialization error, and nullptr crash in MRUK
New features include Lighting API, SceneTexture loading, glTF morph targets, and 3D text mesh generation. Improvements include entity scale for physics colliders and Gradle plugin performance. Fixes include HitInfo node ID, KTX texture handling, and various ISDK and Gradle plugin issues.
Fixed TeleportArc bug, added Glow support to OpenXR hand meshes, made TeleportArc mandatory in TeleportInteractor, and standardized OS versioning for clarity and predictability.
Fixed TeleportArc bug, added Glow support to OpenXR hand meshes, and made TeleportArc mandatory in TeleportInteractor. Standardized OS versioning for clarity.
New OS versioning system introduced for clarity on release scope and impact, minor bug fixes and improvements made to the Platform SDK for social VR applications
Meta XR All-in-One SDK bundles several Meta SDKs for advanced rendering, social, and immersive experiences. Includes Meta XR Core, Audio, Haptics, Interaction, Platform, Voice SDKs, and Mixed Reality Utility Kit. Requires Unity 2022.3.15f1 or later.
Meta Horizon Link now supports Passthrough Camera Access API, new OS versioning system introduced, fixed null pointer exception in EnvironmentRaycastManager, and destructible mesh now uses standard shader by default
New OS versioning for clarity, eye buffer exclusion from screen recording, improved Meta Asset Library and Immersive Debugger, fixes for various issues, and deprecations of OVRHaptics and Virtual Keyboard
MetaXR plugin updated for UE 5.7.4, added Application SpaceWarp support, fixed color rendering, Movement SDK auto-alignment, MRUK issues, and nullptr crash, with key improvements in depth simulation on stereo layers