Unreal Engine 5 Integration

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Updated: Apr 15, 2026|
Version
201.0
The latest Horizon Integration SDK for Unreal Engine 5 for developers bundled with OVRPlugin, Audio SDK, and Platform SDK.

Version 201.0 Release Notes

UE Requirements

UE Version 5.7.4

Installation

  • Download and install UE5 according to Installing Unreal in the Unreal Engine 5 documentation.
  • Download the MetaXR plugin for UE5 zip file using the button on the top right.
  • Extract the .zip file contents to UE5 Installation Folder\Engine\Plugins\Marketplace. For example: C:\Program Files\Epic Games\UE_5.0\Engine\Plugins\Marketplace
  • What's New

  • MetaXR plugin is now compatible with Unreal 5.7.4
  • Application SpaceWarp is now supported when using both native OpenXR or Legacy OVRPlugin
  • Supports Depth on stereo layers now simulates depth correctly even when Composites Depth is disabled in Project Settings when using the native OpenXR XR API
  • What's Fixed

  • Fixed incorrect color rendering for Passthrough Camera Access over Link - Disabled SRGB conversion when running PCA over Link, correcting the camera image to match passthrough color output.
  • Fixed Movement SDK auto-alignment - Corrected misaligned arm and wrist rotations caused by a Quaternion scaling change that didn't handle Unreal's coordinate space (Z-Up, X-Forward) correctly.
  • Fixed Movement SDK config deserialization error - MetersToUnitScale is now optional in config files and defaults to 1.0 when missing, preventing errors when loading existing configs.
  • Fixed MRUK when using the native OpenXR XR API
  • Fixed nullptr crash in GetActorClassBounds in MRUK
  • Known Issues

  • Changing the fixed foveated rendering settings during runtime may cause the engine to crash
  • Workaround: Use the project-level fixed foveated rendering settings in the MetaXR section of the Project Settings, or use the Github fork of the engine
  • Dynamic resolution currently does not work with UE 5.7
  • Workaround: Use the previous release with UE 5.6