Fixed incorrect color rendering for Passthrough Camera Access over Link - Disabled SRGB conversion when running PCA over Link, correcting the camera image to match passthrough color output.
Fixed Movement SDK auto-alignment - Corrected misaligned arm and wrist rotations caused by a Quaternion scaling change that didn't handle Unreal's coordinate space (Z-Up, X-Forward) correctly.
Fixed Movement SDK config deserialization error - MetersToUnitScale is now optional in config files and defaults to 1.0 when missing, preventing errors when loading existing configs.
Fixed nullptr crash in GetActorClassBounds in MRUK