AcousticFileRootDir
: const string |
Signature
const string MetaXRAcousticSettings.AcousticFileRootDir |
AcousticModel
: AcousticModel
[Get][Set] |
The reflections engine used during runtime.
Signature
AcousticModel MetaXRAcousticSettings.AcousticModel |
DiffractionEnabled
: bool
[Get][Set] |
When enabled and using geometry, all spatailized AudioSources will diffract (propagate around corners and obstructions)
Signature
bool MetaXRAcousticSettings.DiffractionEnabled |
ExcludeTags
: string []
[Get][Set] |
Geometry will exclude children with these tags.
Signature
string [] MetaXRAcousticSettings.ExcludeTags |
Instance
: MetaXRAcousticSettings
[Get] |
The singleton instance of the project settings. This instance is project wide and will be automatically created on first access if needed. Any settings that are intended to persist across game loads should be done in the project settings window under the "Meta XR Acoustics" panel. See MetaXRAcousticSettings for settings values.
Signature
MetaXRAcousticSettings MetaXRAcousticSettings.Instance |
MapBakeWriteGeo
: bool
[Get][Set] |
When you bake an acoustic map, also bake all the acoustic geometry files.
Signature
bool MetaXRAcousticSettings.MapBakeWriteGeo |
ApplyAllSettings
()
|
Provide all current settings to the native DLL.
Signature
void MetaXRAcousticSettings.ApplyAllSettings() Returns void |