This class exposes controls for the
Meta XR Acoustics SDK at a project level You can use this class to programmatically control the acoustics settings for the entire project at runtime. Note any changes made to this data struct will not be written do disk and thus not persist across game loads. Any settings that intended to persist across game loads should be done in the project settings window under the "Meta XR Acoustics" panel. Use
MetaXRAcousticSettings.Instance to gain access to the singleton instance of the global project settings.