AcousticTile | = 0 |
Brick | No description available |
BrickPainted | No description available |
Cardboard | No description available |
Carpet | No description available |
CarpetHeavy | No description available |
CarpetHeavyPadded | No description available |
CeramicTile | No description available |
Concrete | No description available |
ConcreteRough | No description available |
ConcreteBlock | No description available |
ConcreteBlockPainted | No description available |
Curtain | No description available |
Foliage | No description available |
Glass | No description available |
GlassHeavy | No description available |
Grass | No description available |
Gravel | No description available |
GypsumBoard | No description available |
Marble | No description available |
Mud | No description available |
PlasterOnBrick | No description available |
PlasterOnConcreteBlock | No description available |
Rubber | No description available |
Soil | No description available |
SoundProof | No description available |
Snow | No description available |
Steel | No description available |
Stone | No description available |
Vent | No description available |
Water | No description available |
WoodThin | No description available |
WoodThick | No description available |
WoodFloor | No description available |
WoodOnConcrete | No description available |
MetaDefault | No description available |
factor = clutterFactor;
for (int band = kAudioBandCount - 1; band >= 0; --band)
{clutterFactorBands[band] = factor;
factor *= 0.5f; // clutter has less impact on low frequencies
}