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IAudioClipStream Interface

An interface to be used for audio clip streams. Samples added to this stream are always decoded to 0f - 1f.

Overview

Properties

bool
IsReady[Get]
Whether or not the stream is ready for playback
bool
Whether or not the stream has been completed by receiving the total sample count and applying all samples.
int
A getter for the current number of channels in this audio data stream
int
A getter for the current sample rate of how many samples per second should be played
int
The total number of samples currently added to this stream
int
The total number of samples expected for this stream
float
Length[Get]
The length of the stream in seconds. Typically Mathf.Max(TotalSamples, AddedSamples) / (Channels * SampleRate)
float
A getter for the minimum length in seconds required before the stream is considered ready for playback.
The callback delegate for stream ready for playback. This can be set externally but should only be called within the clip stream itself.
The callback delegate for stream update if any additional data such as the AudioClip is expected to update mid stream. This can be set externally but should only be called within the clip stream itself.
The callback delegate for stream completion once SetContentLength is called & all samples have been added via the AddSamples(float[] samples) method. This can be set externally but should only be called within the clip stream itself.

Public Member Functions

void
AddSamples
( float [] samples )
Adds an array of samples to the current stream
void
SetTotalSamples
( int totalSamples )
Called on occasions where the total samples are known. Either prior to a disk load or following a stream completion.
void
Unload ( )
Called when clip stream should be completely removed from RAM

Details

Properties

bool Meta.Voice.Audio.IAudioClipStream.IsReady
Whether or not the stream is ready for playback
bool Meta.Voice.Audio.IAudioClipStream.IsComplete
Whether or not the stream has been completed by receiving the total sample count and applying all samples.
int Meta.Voice.Audio.IAudioClipStream.Channels
A getter for the current number of channels in this audio data stream
int Meta.Voice.Audio.IAudioClipStream.SampleRate
A getter for the current sample rate of how many samples per second should be played
int Meta.Voice.Audio.IAudioClipStream.AddedSamples
The total number of samples currently added to this stream
int Meta.Voice.Audio.IAudioClipStream.TotalSamples
The total number of samples expected for this stream
float Meta.Voice.Audio.IAudioClipStream.Length
The length of the stream in seconds. Typically Mathf.Max(TotalSamples, AddedSamples) / (Channels * SampleRate)
float Meta.Voice.Audio.IAudioClipStream.StreamReadyLength
A getter for the minimum length in seconds required before the stream is considered ready for playback.
AudioClipStreamDelegate Meta.Voice.Audio.IAudioClipStream.OnStreamReady
The callback delegate for stream ready for playback. This can be set externally but should only be called within the clip stream itself.
AudioClipStreamDelegate Meta.Voice.Audio.IAudioClipStream.OnStreamUpdated
The callback delegate for stream update if any additional data such as the AudioClip is expected to update mid stream. This can be set externally but should only be called within the clip stream itself.
AudioClipStreamDelegate Meta.Voice.Audio.IAudioClipStream.OnStreamComplete
The callback delegate for stream completion once SetContentLength is called & all samples have been added via the AddSamples(float[] samples) method. This can be set externally but should only be called within the clip stream itself.

Member Functions

void Meta.Voice.Audio.IAudioClipStream.AddSamples
( float [] samples )
Adds an array of samples to the current stream
Parameters
samples
A list of decoded floats from 0f to 1f
void Meta.Voice.Audio.IAudioClipStream.SetTotalSamples
( int totalSamples )
Called on occasions where the total samples are known. Either prior to a disk load or following a stream completion.
Parameters
totalSamples
The total samples is the final number of samples to be received
void Meta.Voice.Audio.IAudioClipStream.Unload ( )
Called when clip stream should be completely removed from RAM
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