bool | IsReady[Get] Whether or not the stream is ready for playback |
bool | IsComplete[Get] Whether or not the stream has been completed by receiving the total sample count and applying all samples. |
int | Channels[Get] A getter for the current number of channels in this audio data stream |
int | SampleRate[Get] A getter for the current sample rate of how many samples per second should be played |
int | AddedSamples[Get] The total number of samples currently added to this stream |
int | TotalSamples[Get] The total number of samples expected for this stream |
float | Length[Get] The length of the stream in seconds. Typically Mathf.Max(TotalSamples, AddedSamples) / (Channels * SampleRate) |
float | StreamReadyLength[Get] A getter for the minimum length in seconds required before the stream is considered ready for playback. |
The callback delegate for stream ready for playback. This can be set externally but should only be called within the clip stream itself. | |
The callback delegate for stream update if any additional data such as the AudioClip is expected to update mid stream. This can be set externally but should only be called within the clip stream itself. | |
The callback delegate for stream completion once SetContentLength is called & all samples have been added via the AddSamples(float[] samples) method. This can be set externally but should only be called within the clip stream itself. |
void | AddSamples ( float [] samples ) Adds an array of samples to the current stream |
void | SetTotalSamples ( int totalSamples ) Called on occasions where the total samples are known. Either prior to a disk load or following a stream completion. |
void | Unload ( ) Called when clip stream should be completely removed from RAM |
| bool Meta.Voice.Audio.IAudioClipStream.IsReady |
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Whether or not the stream is ready for playback |
| bool Meta.Voice.Audio.IAudioClipStream.IsComplete |
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Whether or not the stream has been completed by receiving the total sample count and applying all samples. |
| int Meta.Voice.Audio.IAudioClipStream.Channels |
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A getter for the current number of channels in this audio data stream |
| int Meta.Voice.Audio.IAudioClipStream.SampleRate |
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A getter for the current sample rate of how many samples per second should be played |
| int Meta.Voice.Audio.IAudioClipStream.AddedSamples |
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The total number of samples currently added to this stream |
| int Meta.Voice.Audio.IAudioClipStream.TotalSamples |
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The total number of samples expected for this stream |
| float Meta.Voice.Audio.IAudioClipStream.Length |
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The length of the stream in seconds. Typically Mathf.Max(TotalSamples, AddedSamples) / (Channels * SampleRate) |
| float Meta.Voice.Audio.IAudioClipStream.StreamReadyLength |
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A getter for the minimum length in seconds required before the stream is considered ready for playback. |
| AudioClipStreamDelegate Meta.Voice.Audio.IAudioClipStream.OnStreamReady |
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The callback delegate for stream ready for playback. This can be set externally but should only be called within the clip stream itself. |
| AudioClipStreamDelegate Meta.Voice.Audio.IAudioClipStream.OnStreamUpdated |
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The callback delegate for stream update if any additional data such as the AudioClip is expected to update mid stream. This can be set externally but should only be called within the clip stream itself. |
| AudioClipStreamDelegate Meta.Voice.Audio.IAudioClipStream.OnStreamComplete |
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The callback delegate for stream completion once SetContentLength is called & all samples have been added via the AddSamples(float[] samples) method. This can be set externally but should only be called within the clip stream itself. |
| void Meta.Voice.Audio.IAudioClipStream.AddSamples ( float [] samples ) |
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Adds an array of samples to the current stream Parameters samples A list of decoded floats from 0f to 1f |
| void Meta.Voice.Audio.IAudioClipStream.SetTotalSamples ( int totalSamples ) |
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Called on occasions where the total samples are known. Either prior to a disk load or following a stream completion. Parameters totalSamples The total samples is the final number of samples to be received |
| void Meta.Voice.Audio.IAudioClipStream.Unload ( ) |
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Called when clip stream should be completely removed from RAM |