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CylinderSegment Struct

Defines a portion of a cylinder surface.

Constructors

CylinderSegment ( rotation , arcDegrees , bottom , top )
Signature
Oculus.Interaction.Surfaces.CylinderSegment.CylinderSegment(float rotation, float arcDegrees, float bottom, float top)
Parameters
rotation: float
arcDegrees: float
bottom: float
top: float

Properties

ArcDegrees : float
[Get]
Signature
float Oculus.Interaction.Surfaces.CylinderSegment.ArcDegrees
Bottom : float
[Get]
Signature
float Oculus.Interaction.Surfaces.CylinderSegment.Bottom
IsInfiniteArc : bool
[Get]
Signature
bool Oculus.Interaction.Surfaces.CylinderSegment.IsInfiniteArc
IsInfiniteHeight : bool
[Get]
Signature
bool Oculus.Interaction.Surfaces.CylinderSegment.IsInfiniteHeight
Rotation : float
[Get]
Signature
float Oculus.Interaction.Surfaces.CylinderSegment.Rotation
Top : float
[Get]
Signature
float Oculus.Interaction.Surfaces.CylinderSegment.Top

Static Methods

Default ()
Signature
static CylinderSegment Oculus.Interaction.Surfaces.CylinderSegment.Default()
Infinite ()
Signature
static CylinderSegment Oculus.Interaction.Surfaces.CylinderSegment.Infinite()