CylinderSegment
(
rotation
, arcDegrees
, bottom
, top
)
|
Signature
Oculus.Interaction.Surfaces.CylinderSegment.CylinderSegment(float rotation, float arcDegrees, float bottom, float top) Parameters rotation: floatarcDegrees: floatbottom: floattop: float |
ArcDegrees
: float
[Get] |
Signature
float Oculus.Interaction.Surfaces.CylinderSegment.ArcDegrees |
Bottom
: float
[Get] |
Signature
float Oculus.Interaction.Surfaces.CylinderSegment.Bottom |
IsInfiniteArc
: bool
[Get] |
Signature
bool Oculus.Interaction.Surfaces.CylinderSegment.IsInfiniteArc |
IsInfiniteHeight
: bool
[Get] |
Signature
bool Oculus.Interaction.Surfaces.CylinderSegment.IsInfiniteHeight |
Rotation
: float
[Get] |
Signature
float Oculus.Interaction.Surfaces.CylinderSegment.Rotation |
Top
: float
[Get] |
Signature
float Oculus.Interaction.Surfaces.CylinderSegment.Top |
Default
()
|
Signature
static CylinderSegment Oculus.Interaction.Surfaces.CylinderSegment.Default() Returns CylinderSegment |
Infinite
()
|
Signature
static CylinderSegment Oculus.Interaction.Surfaces.CylinderSegment.Infinite() Returns CylinderSegment |