TeleportHit
(
relativeTo
, position
, normal
, snapRadius
)
|
Signature
Oculus.Interaction.Locomotion.TeleportHit.TeleportHit(Transform relativeTo, Vector3 position, Vector3 normal, float snapRadius=0f) Parameters relativeTo: Transformposition: Vector3normal: Vector3snapRadius: float |
relativeTo
: Transform |
Signature
Transform Oculus.Interaction.Locomotion.TeleportHit.relativeTo |
DEFAULT
: readonly TeleportHit |
Signature
readonly TeleportHit Oculus.Interaction.Locomotion.TeleportHit.DEFAULT |
Normal
: Vector3
[Get] |
Signature
Vector3 Oculus.Interaction.Locomotion.TeleportHit.Normal |
Point
: Vector3
[Get] |
Signature
Vector3 Oculus.Interaction.Locomotion.TeleportHit.Point |
SnapRadius
: float
[Get][Set] |
Signature
float Oculus.Interaction.Locomotion.TeleportHit.SnapRadius |