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HandSkeletonJoint Struct

Fields

parent : int
Id of the parent joint in the skeleton hierarchy.
Must always have a lower index than this joint.
Signature
int Oculus.Interaction.Input.HandSkeletonJoint.parent
pose : Pose
Stores the pose of the joint, in local space.
Signature
Pose Oculus.Interaction.Input.HandSkeletonJoint.pose
radius : float
Radius of the bones starting at this joint.
Signature
float Oculus.Interaction.Input.HandSkeletonJoint.radius