parent
: int |
Id of the parent joint in the skeleton hierarchy.
Must always have a lower index than this joint.
Signature
int Oculus.Interaction.Input.HandSkeletonJoint.parent |
pose
: Pose |
Stores the pose of the joint, in local space.
Signature
Pose Oculus.Interaction.Input.HandSkeletonJoint.pose |
radius
: float |
Radius of the bones starting at this joint.
Signature
float Oculus.Interaction.Input.HandSkeletonJoint.radius |